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View Full Version : Dynamic Lights ok in Ued but in Runtime->:(


TG|Mcbain
23rd Jun 2004, 08:30 AM
Hi

When i put Dynamic Lights in a map they seem to work well in UnrealED (even when checking on a viewport with "Realtime preview" toggled on), but when i test the map in-game (using the play-map button or loading it In Rtime),Lights
don't enlight anything,(no BSP,nor StaticMeshes...)

i checked the log but didn't find anything which related to this .

If anyone got an idea whith this he would be cool to share it :)

TG|Mcbain
25th Jun 2004, 04:40 AM
ok it works with an emitter instead of a Light...just seems like light object's dynamic proprieties are not used anymore...

azerak
17th Jul 2004, 03:58 AM
ok it works with an emitter instead of a Light...just seems like light object's dynamic proprieties are not used anymore...


I couldn't get it to work with an emitter, however you can use dynamic lighting effects if you use a trigger light rather than a standard light.

For those who want to try it, just go to the Actor Classes browser under light and select Trigger Light, then add it to the scene. Next, open the trigger light's property editor and under the "TriggerLight" tab, set bInitiallyOn to True. Then change the LightType under the Lighting tab to the desired effect.

This works in UT2k3 for me, haven't tried it in 2k4.

-az