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Das Fragmeister
Guest
OK...to all of you "we've had this thread before's..."
1) Not everyone is an old-timer to this discussion group. I'm brand new and I appreciate reading this stuff without having to search an archive. If you don't want to, just don't participate in this topic...and just don't trash the newbies for talking about what they haven't yet discussed.
2) It's good for mod designers and developers, if they browse this, to see what people like and hate about these two games.
Let's face it...there's good and bad in both games, and if designers took the best of both, we'd have (almost) everything we could want in a FPS:
1) Q3A...smooth, colorful graphics. Not as nice as UT, more cartoonish..but brighter and less drab. No one's going to argue with Facing Worlds, etc..., but I like it brighter and more colorful sometimes. UT can be very dark...like film noir or a dark sci fi movie. UT's graphics, overall, obviously have much more depth and kick *** , however. But in praise, there are a good deal more character models in Q3A than there are in UT.
2) Gameplay, modes, mods, and weapon types are all UT.
3) Size of levels are all UT. Q3A has no strategy. Many maps are 16 people in 3 rooms and body parts flying everywhere. Very little room for strategy. UT has wonderful room for strategy. Take snipers for example: important, stealthy, thinkers, but more often than not they're found and fragged almost immediately. You have to think to be a sniper. There's the potential for cunning. Often in Q3A, people are just running around blowing up everything in their path and getting fragged in the process. That's fun for 10 minutes...especially if your ping sucks. A camper/railgun fanatic in Q3A is nothing like a sniper in UT. Weapons like the Razorjack (what's it called now?) also allow for a thinking-man's game. Most importantly in UT is that you can be any type of player: passive, aggressive, a frag-maniac, the flag-capturer, a sniper, you can hide, you can hunt...q3a maps don't really allow for as much thoughfulness or as much of a range.
4) I have to say I like the "Talk" feature in Q3A more...when messages pop up, you can actually seen them. And they last long enough to read. And I think talking trash is a really fun part of the game. UT would be better if this area were improved. I'm never able to pay the least attention to anything but messages as sounds.
5) I've always had a problem with Q3A and logging on to 15-minute servers. I log on in the last 2 minutes and get bumped the minute I get there. In UT, the servers you have found stay on the search screen. In Q3A, after you get bumped, you start from scratch. Particularly frustrating when people have "change maps" selected, and you're on a server because you really like the one map. UT servers often stick with one map...and take less time to load. I love that.
6) UT bots rule over q3A bots.
7) I do like the q3a bounce pads.
Well, I could go on forever...IMHO, this should be an ongoing, constant discussion thread that mod-makers and developers could monitor to get the most from both games.
-- Das Fragmeister
Yah, I am zo kick-*** , I make ze uzzer snipers look az zough zey were spitting q-tips through a wet straw. Touch my monkey!
1) Not everyone is an old-timer to this discussion group. I'm brand new and I appreciate reading this stuff without having to search an archive. If you don't want to, just don't participate in this topic...and just don't trash the newbies for talking about what they haven't yet discussed.
2) It's good for mod designers and developers, if they browse this, to see what people like and hate about these two games.
Let's face it...there's good and bad in both games, and if designers took the best of both, we'd have (almost) everything we could want in a FPS:
1) Q3A...smooth, colorful graphics. Not as nice as UT, more cartoonish..but brighter and less drab. No one's going to argue with Facing Worlds, etc..., but I like it brighter and more colorful sometimes. UT can be very dark...like film noir or a dark sci fi movie. UT's graphics, overall, obviously have much more depth and kick *** , however. But in praise, there are a good deal more character models in Q3A than there are in UT.
2) Gameplay, modes, mods, and weapon types are all UT.
3) Size of levels are all UT. Q3A has no strategy. Many maps are 16 people in 3 rooms and body parts flying everywhere. Very little room for strategy. UT has wonderful room for strategy. Take snipers for example: important, stealthy, thinkers, but more often than not they're found and fragged almost immediately. You have to think to be a sniper. There's the potential for cunning. Often in Q3A, people are just running around blowing up everything in their path and getting fragged in the process. That's fun for 10 minutes...especially if your ping sucks. A camper/railgun fanatic in Q3A is nothing like a sniper in UT. Weapons like the Razorjack (what's it called now?) also allow for a thinking-man's game. Most importantly in UT is that you can be any type of player: passive, aggressive, a frag-maniac, the flag-capturer, a sniper, you can hide, you can hunt...q3a maps don't really allow for as much thoughfulness or as much of a range.
4) I have to say I like the "Talk" feature in Q3A more...when messages pop up, you can actually seen them. And they last long enough to read. And I think talking trash is a really fun part of the game. UT would be better if this area were improved. I'm never able to pay the least attention to anything but messages as sounds.
5) I've always had a problem with Q3A and logging on to 15-minute servers. I log on in the last 2 minutes and get bumped the minute I get there. In UT, the servers you have found stay on the search screen. In Q3A, after you get bumped, you start from scratch. Particularly frustrating when people have "change maps" selected, and you're on a server because you really like the one map. UT servers often stick with one map...and take less time to load. I love that.
6) UT bots rule over q3A bots.
7) I do like the q3a bounce pads.
Well, I could go on forever...IMHO, this should be an ongoing, constant discussion thread that mod-makers and developers could monitor to get the most from both games.
-- Das Fragmeister
Yah, I am zo kick-*** , I make ze uzzer snipers look az zough zey were spitting q-tips through a wet straw. Touch my monkey!