View Full Version : Some Static Meshes indicate 0 polygons

17th Jun 2004, 04:25 PM
I've built approx. 200 simple, individual, static meshes. I built them in the editor and converted them using the editor.

They have all worked and are in my maps with no apparent problems.

The problem is when I want to convert them back to brushes to adjust textures or whatever. Most of them will convert just fine, however a small number of the meshes will not convert back to brushes.

These annomilies are all fully functional static meshes that have one thing in common the Static Mesh Browser indicates they have, 0 polygons.

As far as I know, I have used the normal conventions for creating these meshes.

Is there something I may have missed?