Hey,
I'm posting a new post to clear up a little bit and not make things messy.
I been doing some more research and stuff and lol! This looks so funny!
I got to slow down teh Raptor, I increased its mass, and I changed the Gun Models, BUT instead of that looking good, the engine decided to hang the whole turrent beneeth/inside of the Raptor
Here are some screenshots:
Some help would be great!
In the default properties I changed this:
Code:
DriverWeapons(0)=(WeaponClass=Class'Onslaught.ONSManualGun',WeaponBone="PlasmaGunAttachment")
Yet I know what I did wrong here, I changed the DriverWeapons model in to the ONSManualGun model while I am not supposed to change the DriverWeapons model but the whole Raptors Model, yet I don't know where this is located yet, if someone knows, please tell me.
------EDIT-------
Alright, I took ONSManualGun and renamed it to HoverTurretGun.
I changed:
Code:
DriverWeapons(0)=(WeaponClass=Class'nova.HoverTurretGun',WeaponBone="PlasmaGunAttachment")
And inside of the HoverTurretGun I can now change the mesh:
Code:
Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun'
To what ever nessecary later on!
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After much changes I finally got most of everything to work!
1) I made sure the DriverWeapon Mesh wasn't showing up, I didn't know how to remove it (help, how do I do this?) so I changed it into a small object (TankMachineGunTurret)
2) I changed the Raptor's mesh in to that of the Turret's Mesh, worked perfectly.
3) I just need to change the skins now, as the Turret still uses the Raptor skins, which doesn't look all to bad though.
4) Right now I want to change the exisiting Turret model and use my own, note that the Turret has only got a Skeleton Mesh, I don't know how to export and when I have it, what program allowes me to edit the mesh.
5) I need to know where the First Person Camera date of the raptor is stored.
I need to make the TP Mesh visible while in FP and I hopefully I can make the player show up too.
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Alright it's currently 03:30AM and I been working on this HoverTurret all day long, crazy huh?
I got everything to work now, it's flying the way I want it to, no weirdness showing up, cockpit is the way it should be, now all I need left to do is remove some peaces of the Model, I need some help here