Alright, i got the redeemers normal fire and skin in the demo for UT2k3 by adding the following line after f= in the user.ini:
set xweapons.rocketlauncherPickup PickupMessage You got the Redeemer! | set xweapons.rocketlauncher FireModeClass Class'XWeapons.RedeemerFire' | set xweapons.rocketlauncherPickup StaticMesh StaticMesh'WeaponStaticMesh.RedeemerPickup' | set XWeapons.RedeemerFire AmmoClass Class'XWeapons.RocketAmmo' | set xweapons.rocketlauncher Mesh SkeletalMesh'Weapons.Redeemer_1st' | set xweapons.rocketlauncher AttachmentClass Class'XWeapons.RedeemerAttachment'| set xweapons.rocketlauncher PlayerViewOffset (X=7,Y=2,Z=-7.75) | set xweapons.rocketlauncher DrawScale 0.4
That line doesnt give the redeemers second fire though which is the guided missile. How do i get that to work?
Thanx for any help
set xweapons.rocketlauncherPickup PickupMessage You got the Redeemer! | set xweapons.rocketlauncher FireModeClass Class'XWeapons.RedeemerFire' | set xweapons.rocketlauncherPickup StaticMesh StaticMesh'WeaponStaticMesh.RedeemerPickup' | set XWeapons.RedeemerFire AmmoClass Class'XWeapons.RocketAmmo' | set xweapons.rocketlauncher Mesh SkeletalMesh'Weapons.Redeemer_1st' | set xweapons.rocketlauncher AttachmentClass Class'XWeapons.RedeemerAttachment'| set xweapons.rocketlauncher PlayerViewOffset (X=7,Y=2,Z=-7.75) | set xweapons.rocketlauncher DrawScale 0.4
That line doesnt give the redeemers second fire though which is the guided missile. How do i get that to work?
Thanx for any help