3DS as Static Meshes

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Aus_gamer

New Member
Jun 5, 2004
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Ok I have been looking around the forums and cannot for the life of me see how to get 3DS files into the engine as a static mesh, is there some sort of convertor that I am missing or something.

Thanks for any help.

S.
 

Aus_gamer

New Member
Jun 5, 2004
15
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VITO, how do you do that? Is there a MAX plugin or an external app that I need to do this.

Many thanks.

S.
 

Aus_gamer

New Member
Jun 5, 2004
15
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well knock me down with a feather, look at all the export options.

Seriously, thanks for that - I have never bothered exploring what half of those do.

Once it is a ASE it will import into the static mesh section of the editor, but how do you manke one of thos USX packages?

Rest assured once I get the answers for these questions you wont hear the same thing from me again, I am not in the habit of annoying people by asking the same thing half a dozen times.

Thanks.

S.
 
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Hourences

New Member
Aug 29, 2000
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Belgium/Holland/Sweden
www.Hourences.com
once its imported and shows up in the staticmeshbrowser click "save" in that staticmeshbrowser

it has the regular icon, and as usual you can find Save in the menu File > save too

then itll be saved as an unreal staticmesh package = usx
 

Aus_gamer

New Member
Jun 5, 2004
15
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0
Great, those answers are very helpful.

Does anyone know if the site www.leveldesigner.com is dead, there seems to be a lot of great tutorials on there but no functioning site.

Any ideas or answers about the site, ta.


S.
 
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