I did a search for this on these forums, but nothing popped up related to my problem.
I've got a rocket launcher that launches incendiary rockets. It spawns flames in the area it hit for 2 seconds, which are supposed to do damage when players pass through them or stand too close to them. However, I'm pretty stumped as to how to do this. anyone know how to do it?
I thought about using a timer that calls the hurtradius function, it seems like the most logical way to do it. But the Incendiary rocket proj already has a timer that it inherits from RocketProj, which is active the whole time the rocket is live.
If i were to use a timer (if that is the best way), where would i use it?
I've got a rocket launcher that launches incendiary rockets. It spawns flames in the area it hit for 2 seconds, which are supposed to do damage when players pass through them or stand too close to them. However, I'm pretty stumped as to how to do this. anyone know how to do it?
I thought about using a timer that calls the hurtradius function, it seems like the most logical way to do it. But the Incendiary rocket proj already has a timer that it inherits from RocketProj, which is active the whole time the rocket is live.
If i were to use a timer (if that is the best way), where would i use it?