View Full Version : For UT2004, alternate paths

29th May 2004, 09:17 AM
In Unreal tournament, CTF mode, you have a navigation point called Alternate Path which allows you to define different access routes to the flags for the bots to choose from. There doesn't seem to be a similar item in UT2004. How can this effect be achieved in this game?

31st May 2004, 05:13 AM
No need to post your query in both forums, good sir. :) Just for future reference.

31st May 2004, 06:16 PM
I wasn't sure if this was an advanced or a basic kind of question ;)

3rd Jun 2004, 02:39 AM
Actually, it's advanced. Pathing is easy but... I just don't know. I really don't use the latter generations' editors. (UT2K3 and above)