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jamincollins
27th May 2004, 09:47 PM
if you shoot the opposing team as they exit jail it whites out the screen (figure this is intentional) and does something like calling you a jackass (again probably intentional) but then the game crashes... figure the last part is most likely not intentional

first time I did it thinking that it would just ignore the shots until they were viable targets... it whited out the screen and I thought "serves me right" noticed the jackass symbol and thought "cute"... game crashed and I thought 'WTF'...

last part of the UT2004.log:

ScriptLog: Auto-bound keys:
ScriptLog: Temporarily bound GreyPlus to 'TeamTactics Up'
ScriptLog: Temporarily bound GreyMinus to 'TeamTactics Down'
ScriptLog: Temporarily bound GreySlash to 'TeamTactics Auto'
ScriptLog: Temporarily bound GreyStar to 'ArenaCam'
Log: Precaching: JB-Arlon.LevelInfo0
Log: Static mesh batches: 28565568 vertex bytes, 2945460 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 5.937 seconds
Log: Finished precaching textures in 9.619 seconds
ScriptLog: Synchronized time with server: Local= 0.80s Offset= 0.00s RoundTrip= 0ms
Localization: No localization: JBVoiceGrrrl.Settings.Classic.Volume (int)
Localization: No localization: JBVoiceGrrrl.Settings.Classic.Pause (int)
Localization: No localization: JBVoiceGrrrl.Macros.Classic.GameStart (int)
ScriptLog: START MATCH
Localization: No localization: JBVoiceGrrrl.Macros.Classic.TeamReleasedRed (int)
Localization: No localization: JBVoiceGrrrl.Macros.Classic.TeamRed (int)
Log: Preprocessing: Vertex stream total vertices: 86 Orig wedges: 86
Localization: No localization: JBVoiceGrrrl.Macros.Classic.TeamReleasedBlue (int)
Localization: No localization: JBVoiceGrrrl.Macros.Classic.TeamBlue (int)
Localization: No localization: JBVoiceGrrrl.Macros.Classic.AddonLlamaStart (int)
Log:
Developer Backtrace:
Log: [ 1] ./ut2004-bin [0x86d37ac]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ut2004-bin(RenderParticles__12UMeshEmitterP13FDynamicActorP15FLevelSceneNodePt5TList1ZP13FDynamicLightP16FR enderInterface+0x56d6) [0x82ec682]
Log: [ 4] ./ut2004-bin(Render__8AEmitterP13FDynamicActorP15FLevelSceneNodePt5TList1ZP13FDynamicLightP16FRenderInterface +0x101) [0x83334f9]
Log: [ 5] ./ut2004-bin(Render__13FDynamicActorP15FLevelSceneNodePt5TList1ZP13FDynamicLightPt5TList1ZP20FProjectorRender InfoP16FRenderInterface+0x20da) [0x8380d7a]
Log: [ 6] ./ut2004-bin [0x839d340]
Log: [ 7] ./ut2004-bin(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x3c88) [0x83a4f2c]
Log: [ 8] ./ut2004-bin(Render__15FLevelSceneNodeP16FRenderInterface+0x84a) [0x8386f5e]
Log: [ 9] ./ut2004-bin(Render__16FPlayerSceneNodeP16FRenderInterface+0x34b) [0x838b34f]
Log: [10] ./ut2004-bin(Draw__11UGameEngineP9UViewportiPUcPi+0x2410) [0x8285090]
Log: [11] ./ut2004-bin(Repaint__12USDLViewporti+0x49) [0x886bd39]
Log: [12] ./ut2004-bin(Tick__10USDLClient+0xa1) [0x8868595]
Log: [13] ./ut2004-bin(Tick__11UGameEnginef+0x2f95) [0x828c57d]
Log: [14] ./ut2004-bin(SDL_SetVideoMode+0x853) [0x814e8c3]
Log: [15] ./ut2004-bin(main+0x69dc) [0x81592bc]
Log: [16] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xfa) [0x400dc7da]
Log: Unreal Call Stack: FOpenGLRenderInterface::SetGlobalColor <- UMeshEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 180 MByte 706 KByte 360 Bytes from HD took 31.118539 seconds (12.072036 reading, 19.046503 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Thu May 27 20:38:58 2004

Birelli
28th May 2004, 07:38 AM
Looks to be a problem with not having an available language localization for the message telling you that you had been made a llama (that's the jackass thing you referred to). What language are you running UT2004 in?

jamincollins
28th May 2004, 10:40 AM
Looks to be a problem with not having an available language localization for the message telling you that you had been made a llama (that's the jackass thing you referred to). What language are you running UT2004 in?

I assume English because I haven't changed anything related to language that I'm aware of and this purchased the game in the US.

UT2004.ini has:
Language=int
and later
Language=ute

The first being within Engine.Engine and the second within Editor.EditorEngine. How would I check which langauge I'm using?

Mychaeel
28th May 2004, 10:48 AM
The "Localization: No localization" messages are harmless -- they appear when the JBSpeech framework loads speech definitions from the .int files. I'd love to hide them if there was a way to, but unfortunately, there isn't -- so, just disregard them. They're certainly not related to any crash.