Opacity material ?
[SAS]Solid Snake said:
A better way of doing this is to overlay an opacity material on top of the texture. Then you just adjust the opacity layer's opacity.
Hi Solid snake,
I am new to scripting, so sorry if you think i am asking silly questions.
I am working on a project to create 3d patient in Ut2004. With whom i can interact with, i.e if i give him an injection or medicine, i can see some reactions, for example, changing of skin colour. Hence the need for texture morphing. I am creating the model already. but what i am doing at the moment is use the current models in ut2004 and experiment with them.
Can you point me to the right direction, what classes i would need to modify etc. I have already created a slider gui in a menu, now i am trying to find a way how to link the textures with the slider. so when i move the slider, the texture changes.
You said Opacity material? can you give me an example.
I am a bit pushed for time on this project, so examples or snippets of code would be very helpful.
Are there any Mods for ut2004 which also come with the Mod source code.?
Sorry for being such a pain...
Cheers