View Full Version : need some help
shibbyman
19th May 2004, 03:22 PM
ok i changed the ophila skin in upaint as u may have seen in that post about a new ophila skin, im tryin o get the texure out so i can edit in photoshop but everytime i export its this file i cant seem to open
_MAGGOT_
19th May 2004, 04:04 PM
use the files off of the play cd :)
MAGGOT
shibbyman
19th May 2004, 07:59 PM
wouldnt those b the originl files & textures, (sry if i dont understand), i have a texture alrdy edited in upaint & when i export the edited body & head textures i get this file that doesnt open with ne thing other than upaint & un ed
shibbyman
19th May 2004, 08:42 PM
i decided not to edit it but what size does the pic have to b to work when imported into unreal ed
_MAGGOT_
19th May 2004, 10:29 PM
If you already have the textures in uPaint, then go to file, save as, and save, just to make sure you don't overright the origional Ophelia. Then, go to file, export to unreal tournament 2004 (or something like that) and the skin will be in the player select screen. uPaint does it all for you.
MAGGOT
shibbyman
20th May 2004, 01:11 AM
ha does it all but team colors & besides u didnt answer my question for the picture ( by the way i did the team colorz so dont explain it just explian the size of the pic :D )
=NS= Spectre
20th May 2004, 07:05 AM
To answer an earlier q. You can only export a texture from UnrealEd. If you have the texture in Upaint, you have to import it to UT2004, open the utx file in UnrealEd, and export it to BMP/TGA etc from there.
_MAGGOT_
20th May 2004, 03:40 PM
Yea, how DO you do teamskins through upaint? or do i need to place them into the texture package in unrealed and edit the upl myself manually?
MAGGOT
shibbyman
20th May 2004, 05:54 PM
the way i do it is i make the team versions of the character save them as (name) 0 & (name)1 then export the textures to a folder then import them with unreal ed into the char file thing o & thx for helpin :D
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