View Full Version : Level Design Tutorial

17th May 2004, 08:26 PM
Hey folks,

We've recently created a doc for all of you burgeoning level designers out there. This will help if you'd like to try your hand at creating maps for Clone Bandits. We've even got the tutorial in two distinct flavors, PDF (http://www.demiurgestudios.com/CloneBandits/CloneBanditsTutorial.pdf) and RTF (http://www.demiurgestudios.com/CloneBandits/CloneBanditsTutorial.rtf). Take a look, and let us know if you're making the Next Great Map for our collective banditing pleasure!


p.s. We'll also be available through these forums to answer any questions about level design questions for CB. So, fire away!

4th Jun 2004, 01:32 PM
A new version of the Level Design Tutorial has been uploaded. You can get them at the same location as the old.


4th Jun 2004, 02:32 PM
I should probably mention that the only thing that changed is the setting in the clone jar bases the "FracOfClonesToTake" value is now a decimal and no longer number greater than 1. So if you had a jar base that had this value set to 4 you should now set it to 0.25 (in other words its reciprocal: 1/4).

No other changes to the tutorial were made.

3rd Jul 2004, 02:12 AM
Would it be possible for there to be a static mesh pack of things like a broken Statue of Liberty, McDonalds, Gas stations, and stuff like that? That would make for some really cool maps probably...

3rd Jul 2004, 12:01 PM
If you make the mesh pack, anything's possible! :-)

We're super-busy right now, so it's not likely we'll be able to crank out lots of art for folks to use in their maps in the near-term. We're hoping the community comes together to extend the style we've put together.