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Nalid
16th May 2004, 05:13 PM
I've gone through at -least- 30 or so sites today looking for something to explain the beginning bits of skinning to me. They all seems to start five or so steps ahead of where I need to be... I 'think' I've figured out how to import the skins to Photoshop.... but they are all jumbled masses and I don't know what goes where, or what is what? -Especialy- on the alien ones... oi.. that blurb could be a toe or an elbow.. :rolleyes:

Is there any way to sort them in a semi-bipedal for so that I at least can tell where everything is acituated? Or am I going to have to guess and check? Babyeater... never before was there a better day to start on your tutorial.. >_o What if you wanted to start from scratch? How does the game know what goes where... where things begin and end? It all seems to blend together..

Because after two hours of searching I have come to the conclusion that no one infact wants me to skin... ^_~.

_MAGGOT_
16th May 2004, 07:26 PM
Because after two hours of searching I have come to the conclusion that no one infact wants me to skin...

Damn, he's onto us! :lol:

Trial and error man. I'd suggest just making each different spot a different colour, or number or something, then checking it in uPaint and see where it all goes ahd how it's oriented.. Dunno why I didn't think of that before.. lol

MAGGOT

Nalid
16th May 2004, 07:58 PM
Wait... where is Upaint?

o_O

((WHAM!, gets wailed on with the n00b stick))

"Auugh !*%^@$# my $%#$#@%'n spleen!"

Make it stop.. >_<

Xstar
16th May 2004, 09:00 PM
Hey ya Nalid thanks for the props on my Xstar skin. You will like these links
http://planetunreal.com/identitycrisis/tutorials/skinning.shtml
http://wiki.beyondunreal.com/wiki/Complete_Index
I painted dif colored stripes across the diff sections of the wire mesh then looked at them in a program called SkinMaker while on the model. http://www.acordero.org/projects/utsm/
Trial and error and error and error Heheh and... hay wait... I got it. ;)
Good luck and thanks again for the good eye.
Xstar

_MAGGOT_
16th May 2004, 09:08 PM
uPaint is on the play CD, you need to install it seperately, doesnt get installed when you install ut2004. Just pop the cd in, and look though the stuff. should be in the extras folder.

MAGGOT

BabyEater
16th May 2004, 10:16 PM
"I painted dif colored stripes across the diff sections of the wire mesh"

Exactly. 'Cept I did them right on the textures and just checked it in Upaint.