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View Full Version : Tons iof new pics including butchered bill..check it out


manslauter
15th May 2004, 08:47 AM
suuup dudes.. lots new pics i got here.. enjoy man..

the slaughter i finished the front view.. but i doubt il do a side view because the lengths of body parts wudnt be odentical.. i would have needed to use a square paper and draw a front view, and then side view veside it so i get the proportions right,.. but now its 2 late.. sorry dude.. i hope u can still pull this off dude.
anywaz enjoy my latest pics dudes :D

http://www.jpgupload.com/upload/manslauter/butchered_bill_finished.jpg

Xstar
16th May 2004, 09:15 AM
Hey ya ManSlauter, Nice long hand scetch of yer Samurai Warrior. My first skin used a Samurai. I did lots of research for him and it is as accurate as the model would let me be. Here is a pic of him http://www.ystart.net/upload/20040514/1084554003.jpg
I'v gotten no other comments on him in the Pimps area so maybe you'll let me know what you think.
The head is actually a helmet that they would make look fierce for battle.
Keep up the kool work.
Xstar

manslauter
16th May 2004, 09:44 AM
old ut??? man u gotta get 2004 lol
allright.. the chest armor is very samurai but its waaay to blury.. or is it as good as ut lets u have it?? the mask seems nice.. the chain armor evrywhere is also veeery blury.. and am i right or wrong samurais dont wear chain armor?? on the arms i would put some wood armor.. because siriusly i havent seen a samurai with chainarmor arms..
not sure about the bluish green armor.. they loook more egyptian to me ..

so what im saying is if u take of the head, and the chest plate then this would be an egyptian dude.. :D and i think he is needing some of those japanese helmets with those blade horns thingies to make his samurainess stand out.. can u model them?? so what i would fix is instead of that chain armor i would put normal japanese armor.. they just dont have chainarmor lol

now plz comment on my art, and rate my butchered bill pic

Xstar
16th May 2004, 12:24 PM
Chain mail armor was very much a part of the Samurai. It was cheaper to produce and also made it more portable. Fabric lace was prone to insect and rodnet infestation and was heavier when it got wet. Depending on the period and maker armor was made of many materials and was a variety of colors, even more garish then mine! ;) Wood was used very early and not much especially for officers.
Xstar wears a type made during the Momoyama period(1573-1603)
Read "Arms and Armor of the Samurai" By Bottomley and Hopson, Crescent Books 1988 It is one of several books I own on the subject and has many fine pics of armor and weaponry.
Without a model fit right for the Samurai type armor, blow deflecting plates(horns on the helmet) are impossible. It was hard to adapt the skin to it, but it crossed well enough. Any blurryness is caused by the fact that I had to go round-about to post the pic. Photoshop7 is an amazing proggy for any painting you have.
Thanks for your comments, it is obvious that if I want a Samurai warrior I am going to have to come up with a model to support the skin. BTW old school UT is very alive and well and has roughly 2500 servers hosting the game. The maps and weapons are kool and the game play works very well for me. I tried 2003 but it bothers me that I couldn't laugh as a taunt! hahaha! I might take a look at 2004 but I am a die hard old school fan.
I did comment on your Samurai guy. He is very cleanly drawn and has a look of action about him. Very good proportions and perspective. Butchered Bill on the other hand is adolesent in comparison and not your best work compared to the other examples. Your other pieces seem more refined and in control where Bills' perspective and shading are just lost. I would have to see more of your free hand work in order to determine weather or not they were even made by the same artist.
Keep up the good work!
Thanks again for your comments on my job.
Xstar

Nalid
16th May 2004, 02:49 PM
Its uhh. certainly interesting...

Not sure how its going to translate into a 2k4 model, (Ie: Running Jumping Shooting.... for that matter holding a gun?) though.. and he might make juuuuust a bit of a large target. But hey.. anythings possible I suppose. And to Xstar.. I see what you were going for with the skin... its unfortunate that the constraints of the model threw it off though.. (Not your fualt really) thats why there are no "blade horns thingies to make his samurainess stand out." ^_~ I did alot of study on eastern Armorsmithing and the historical creation of it and the weaponry... and despite the limits of the model, you put in a great deal of little details most people would have overlooked.. so grats to you on that one. :D

manslauter
16th May 2004, 04:02 PM
hmm no one likes my bill.. no one..
cant figure out why.. i dont understand lol
how do i take a model and use photoshop 7 to skin it??

Slaughter
16th May 2004, 04:07 PM
I like him...
And weŽll find a way to attach the weapons :lol:

to the skin:
It looks like you took a photo and just copied in the parts...

Nalid
16th May 2004, 04:16 PM
I like it too... well.. as much as you can like a rotting bondage meat man ^_~. I was just unsure of how its going to function. Either way I'm looking foward to see'ing it.. and if Spectre is doing to, then I doubt you have anything to worry about.

Xstar
16th May 2004, 10:08 PM
First Thanx Nalid for the prop on my Xstar skin you have a good eye. Someday Milkshape and I might have to make a model for him. Second, ManSlaughter.. PaintShop or any other program out there is a matter of practicing using the programs tools. Actually using it to create is the best way to play your way to success! First you need the wire mesh that your skin uses on a model. Open this up in your paint program and then start fleshing out your skin. The paint is very flat at first but soon you begin to add dimension to it. Here are some good links to tutes for you....
http://planetunreal.com/identitycrisis/tutorials/skinning.shtml
be sure to read "begining to end" by Moose there are many others too. also you will find paint tutes here.
For a link with everything under the sun skinning, modeling, mapping etc. go here....
http://wiki.beyondunreal.com/wiki/Complete_Index
I was able to see my model as it progressed by using SkinMaker
http://www.acordero.org/projects/utsm/
Your models for 2004 may be available i hope. It is very easy to use and a great help.
Knowing what is up and down is a matter of studying the mesh and while it is on the model. I painted differant color stripes across the wires and then looked at them on the model using SkinMaker. If you can fin a pic of the Mesh and skin together that was also very usefull Sometimes I would mark in the borders up down and inboard or outboard. Placing a dot at strategic pionts on the mesh works too.
Use a program that allows layers. Many layers are helpful and are simply required I feel to get the best results.
And to TheSlaughter, I was actually able to paint this with enough detail that it does look photoreal(a bit anyway). I did copy and paste certain areas only for reference and I prided myself on my second skin for using the smudge blur sharpen etc. tools a little or not at all. It is purely adding paint or taking it away. It is the same mistake some make by using all the styles and filters, I don't think it crosses over very well to the model.
At times I used a user defind brush to outline the shape and then painted in the details. The face for instance was lightly applyed using that method and then I painted it the rest of the way. If a particular area that I painted once worked very well on the thigh or chest I would copy this and paste flip or rotate etc. so it broke it up abit. You should see the back of this guy because it has a lot of rope ties holding the armor together back there as Nalid can tell you from his research. Painting in the details of the knots was a challenge, like the bow in the front. I can't accept all the credit though because PhotoShop allows you to do so much, those people are the real geniuses. Anyhow one fault I will have skinning is that I don't like a cartoon look to my work. However it is the only way to get a detail to show up properly at times. I will have to work that out over time. My second skin Xevil http://www.ystart.net/upload/20040514/1084553982.jpg
is about half way done and further along than this pic shows. But again not your usual animated look.
Good luck in your skinning ManSlaughter. Spend a fair amount of time reading and then paint it up Dude!
Cya,
Xstar

manslauter
18th May 2004, 03:58 PM
how do i get the wire mesh for the ut 2oo4 characters??

Xstar
18th May 2004, 05:02 PM
I would look at some of those links and go from there. Your friends playing UT2004 I'm sure have them. They also are making their own AWSOME models, look at BabyEaters stuff!! http://forums.beyondunreal.com/showthread.php?t=134061
Kool skins and models!!
Xstar

BabyEater
18th May 2004, 05:48 PM
Stock models, mind you. :D

I have no idea where to find wiremesh images. I never bother with'em. I just use the original texture artwork off the playdisc and then paint over it.

manslauter
18th May 2004, 09:54 PM
ok can u tell me how i would be able to put a ut 2004 model into photoshop?? i also have paintshop but i dunno how to use it..

i made a new pic of golf... i hate it a lot.. il post it here:
http://www.deviantart.com/view/7385714/

BabyEater
18th May 2004, 11:01 PM
Aye. But technically you're not opening the "models" - just the "textures" which make up the skin.

Open Photoshop, then explore your play disc in the extras-skinart-textures folder and drag whatever files you want to edit into Photoshop. Or just open them through Photoshop.

manslauter
19th May 2004, 07:23 PM
but how can i work on the skin if i dont know how it will look on the model?? :eek: i have to have a model beside it with all the progress happenin g on it.. i can only do that in upaint.. but u paint isnt kool enough,,

BabyEater
19th May 2004, 07:32 PM
Upaint's cool enough to have it open. Just be constantly saving in photoshop and importing into Upaint. Can't have a do-it-all app and expect it to be good at everything. :D

manslauter
19th May 2004, 07:38 PM
oh i see.. anywaz i think il just stick to drawing :lol:

dammit i cant get over how sexy that dude in ur avatar is.. and i love how both sides of his face are identical and theyr perfect at the middle meeting line.. amazing work.. very kool.. the eyes are where the eyes are supposed to be and the mouth is right..
i hate how mr.crow and harlequins eyes are bigger the the models eye sockets.. looks messed up from the side :mad: i hate it when skins dont macth models.. but urs match..rock

Sir_Brizz
19th May 2004, 09:17 PM
I haven't ever said anything about this guy...but don't you think he looks....so Adrian Carmack??

Xstar
21st May 2004, 08:51 AM
Hey Manslaughter I thought you might like these sites. It is an art schools site with lots of kool stuff in their gallery!!
http://www.thegnomonworkshop.com/title.shtml
Check out this instructors site, http://www.artbyfeng.com/ Be sure to and look at his "how I work" link at the lower left of the page.
I have saved quite a few of the images from the broader website to my HD and used them as texture/coloring Ideas.
This short film http://www.thegnomonworkshop.com/gallery/orloff/orloff.html#
is found on "Andrew Orloff" button under digital instructors.
Finally...This guy look like he could be related to Bill!!! heheh
http://www.thegnomonworkshop.com/gallery/huante/huante.html#
You will like the entire site. Enjoy.
Xstar

Bill is the Blue guy on the lower right. :D

manslauter
24th May 2004, 11:05 AM
omg that last link is so my kind of art.. i love u!!! amazing art there!!

Xstar
24th May 2004, 05:00 PM
Yeaaaa!!! :D Glad ya liked it. Ummm...I love you too Man. :rolleyes:
:lol:

Xstar

Xstar
24th May 2004, 05:12 PM
BTW it looks like they have changed their site around abit and my link(the one in my forum post) dosn't work now. The new "Gnomon School of Visual Effects" one is here, then to galleries.
http://www.gnomon3d.com/title.html
L8R,
Xstar