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UltraNew-B
11th May 2004, 09:51 AM
Hey Guys, congrats on winning the msu contest !

Just downloaded and tried out the ut2k4 version. :tup:

I am an aspiring level designer with a love for racing games. I would be interested in making some realistic levels for this mod, not sure if you have any open positions or not. I have experience with UEd 2/3 and can make my own textures, static meshes etc. I also have experience in 3dMax.

I would be more than willing to make a small sample map if your interested.

ProjectX
11th May 2004, 10:29 AM
Hey Guys, congrats on winning the msu contest !

Just downloaded and tried out the ut2k4 version. :tup:

I am an aspiring level designer with a love for racing games. I would be interested in making some realistic levels for this mod, not sure if you have any open positions or not. I have experience with UEd 2/3 and can make my own textures, static meshes etc. I also have experience in 3dMax.

I would be more than willing to make a small sample map if your interested.

I guess you could try, but you are up against the supreme l33tness of Steve Horton's Static meshes (bea-u-tiful low-poly trees for example)

Try something fun and original tho.

GRAF1K
11th May 2004, 04:40 PM
I notice all the UnWheel maps are very contemporary/realism. Would you consider futuristic sci-fi themes as well, or are you trying to keep it more uniform?

Diego1203
11th May 2004, 05:50 PM
I don't think we have been going for a certain theme throughout all our maps, it has just sort of worked out that way, I've been considering trying some different things tho, like my kball map, Devil's Playground, isn't quite like the other maps in the mod, and I was playing with the Idea of making a map that lools like it belongs in the unreal universe, something sci-fi. But my next one will be another realistic one.

ProjectX
12th May 2004, 12:57 AM
I notice all the UnWheel maps are very contemporary/realism. Would you consider futuristic sci-fi themes as well, or are you trying to keep it more uniform?

Well I made TerminalVelocity2b once (a map where you were in a VR program and you could race upside down, etc.) but it had problems with the cameras so I couldn't enter it.

No by no means are we simply going for realism, Look at UWKOTH-Suspension.

And I've got UWRC-Conduit coming along soon.

Shrimp
12th May 2004, 04:37 AM
Hmm, not sure if we need more mappers, but if you can show me a really good sample map (any UnWheel gametype), I'm sure we can find a spot for you ;)

ProjectX
12th May 2004, 10:25 AM
Hmm, not sure if we need more mappers, but if you can show me a really good sample map (any UnWheel gametype), I'm sure we can find a spot for you ;)

yeah you might do with makin' a Big Air map (extension is UWBA-mapname) cos we don't have any as of yet. (although I've got one in the works)

GRAF1K
12th May 2004, 11:33 AM
ProjectX, how is he to make Big Air maps if he doesn't have any maps of that type to reference as to how they work?

UltraNew-B
12th May 2004, 12:32 PM
You guys will definetly be pleased with this level when it's complete (in a week or 2), i'm 100 % positive. I will post SS when i am able to test :rolleyes:

Having a small problem atm. I named the level correctly (UWRC-___), gametype under level info is (UnWheel.UWGame), added 9 UWStartSpots, 9 player starts, 7 UWRaceCheckpoints, a UWPitVolume and 1 UWOutOfBounds actor. I rebuilt the level, go to test and it shows up fine, i can select my vehicle etc. When I go to start though (hitting final select), Unwheel will not go any further. I cannot test :x

Plz tell me what I am missing?

P.S - Do you guys have an IRC chatroom? It would be much easier to communicate that way than posting and replying through forums. :)

ProjectX
12th May 2004, 03:19 PM
You guys will definetly be pleased with this level when it's complete (in a week or 2), i'm 100 % positive. I will post SS when i am able to test :rolleyes:

Having a small problem atm. I named the level correctly (UWRC-___), gametype under level info is (UnWheel.UWGame), added 9 UWStartSpots, 9 player starts, 7 UWRaceCheckpoints, a UWPitVolume and 1 UWOutOfBounds actor. I rebuilt the level, go to test and it shows up fine, i can select my vehicle etc. When I go to start though (hitting final select), Unwheel will not go any further. I cannot test :x

Plz tell me what I am missing?

P.S - Do you guys have an IRC chatroom? It would be much easier to communicate that way than posting and replying through forums. :)

Hmmm... that's odd. Try are the UWstart spots high above the ground (they need to be for the cars to spawn properly, look at citytrack. In fact i never bother adding them myself I select a pair of them from citytrack and just copy and paste :p) If that doesn't work get back to me.

UltraNew-B
12th May 2004, 03:28 PM
Thx Project,

I used citytrack as a reference as well, for distances and types of actors. How do you set # of laps? Could that be smthg? I never adjusted any lap settings.

Shrimp
12th May 2004, 04:12 PM
Hmm, the lap config option was left off the version currently released - it's set to 3 laps.

It'll be a game setup option next release as it was before.

UltraNew-B
12th May 2004, 11:51 PM
Hey guys !! Here is an alpha shot of UWRC-Canyon (name is tenative), only 6 hours work so far, still needs lots more eye candy. Hope you likey, comments and suggestions welcomed :)

http://www.IMGSpot.com/u/2004/05/13/05/UnWheel_Canyon01.jpg



P.S - I am still not able to run vehicles ingame :(

GRAF1K
13th May 2004, 12:53 AM
Nice work. :tup: I assume you'll be fixing the edges of the skybox and tops of the rock static meshes?

ProjectX
13th May 2004, 01:41 AM
Hey guys !! Here is an alpha shot of UWRC-Canyon (name is tenative), only 6 hours work so far, still needs lots more eye candy. Hope you likey, comments and suggestions welcomed :)

http://www.IMGSpot.com/u/2004/05/13/05/UnWheel_Canyon01.jpg



P.S - I am still not able to run vehicles ingame :(

do you think you could send the file to nick.udell@btinternet.com so I can have a look at it in the editor (won't steal it, promise!)

carmatic
13th May 2004, 07:36 AM
mm nice... love the tunnel...

UltraNew-B
15th May 2004, 04:23 AM
do you think you could send the file to nick.udell@btinternet.com so I can have a look at it in the editor (won't steal it, promise!)

Hey Project, I will send it to you when I get it more finished. Its less than 1/4 complete in that pic (strategic screenshot :p). Should have a near final version by sunday.

I have taken your advice Grafik and made a nice custom skybox and fixed all the rock surfaces, as well as made some new pavement texures up. ;)

ProjectX
15th May 2004, 06:21 AM
Hey Project, I will send it to you when I get it more finished. Its less than 1/4 complete in that pic (strategic screenshot :p). Should have a near final version by sunday.

I have taken your advice Grafik and made a nice custom skybox and fixed all the rock surfaces, as well as made some new pavement texures up. ;)

cool, post some new screens when you have the chance.

carmatic
15th May 2004, 06:22 PM
i dont see anything wrong with the skybox? *squints really hard at the pic*

ProjectX
16th May 2004, 01:52 AM
i dont see anything wrong with the skybox? *squints really hard at the pic*

it kinda distorts itself, probably because its just some textures placed on a cube.

carmatic
16th May 2004, 08:23 PM
hmm looks allright there... the 'flat' looking clouds on the top would feel right if theyre like scrolling across the sky and stuff like its a cloudy day...