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moonflyer
10th May 2004, 01:36 AM
beta3 is released, this is the last test version
the map is a remake of the deck16, but i changed a lot
- remove the dangerous pool in the bottem of the main hall, replace it with terrain and a small pool and some vegetations
- add a passage and a room to link the flak passage, the rl passage, and also the sniper platform(through a small tunnel)
- add some outdoor fields, some terrains
- move redeemer to a upper position in the main hall, add a lightinggun where the redeemer was
- add a lift in the flak passage's end(where there was the sniper rifle and a small pool) , to link the passage with the bio platform
-many other tunes

for more information, you could check:
http://forums.unrealplayground.com/...ead.php?t=20908
or:
http://www.ina-community.com/forums...threadid=370611

cuz this is the last test version, so if you find any problem, plz tell me!!!
you could email to me:
moonflyer4u@hotmail.com

thanks!!!

the map could be dl from:
http://www.unrealplayground.com/maps.php?mapid=5608
http://www.pcgamemods.com/5263/
http://moonflyer.fpscn.com/tem/DM-TheDeck-beta3.rar

moonflyer
10th May 2004, 01:45 AM
some more screens:
http://forums.beyondunreal.com/attachment.php?attachmentid=77446
http://forums.beyondunreal.com/attachment.php?attachmentid=77447
http://forums.beyondunreal.com/attachment.php?attachmentid=77448

tdwkillgasm
10th May 2004, 05:35 AM
i'll try it out for ya and report back tomorrow cap'en :D

tdwkillgasm
10th May 2004, 05:37 AM
just checkin, is it for 2k3 or 2k4? cos i only hav 2k4

moonflyer
10th May 2004, 06:35 AM
for 2k4
thanks!!!

AMmayhem
10th May 2004, 10:26 AM
Screenies look awesome, I'll see if I can give it a look through. :tup:

Nahand
10th May 2004, 03:18 PM
... here's a deal: make a finnished version for UT ( the first), and you're free to get all Deck remakes from NC3 (except Deck40 - it's not a remake. It's really an icecream)...

moonflyer
10th May 2004, 09:50 PM
LOL, There r already too much deck remakes, and this map is the only one of mine, i'd like not to try another
btw, i am working on a remake for dm17(starts last spring, the same as this deck, but cuz i was busy with my work and other maps so i had no time untill now), and the next one i plan is ztn3t1, which is my favorite

AMmayhem
17th May 2004, 10:47 AM
Sorry I didn't get back to this sooner...

I thought it looked great, I like the added hallways in the behind and underneath the biorifle. Only real issues I had with it, one was your placing an assault rifle for pickup. I think it's a pretty useless weapon to begin with, and I don't really recommend putting it in like that. Maybe make it spider mines, or another lg or something.

I also noticed the bots will on occasion just stand around after grabbing the rocket launcher over near the U-damage. That's about all I noticed after a couple of matches. :tup:

Frieza
17th May 2004, 04:46 PM
Rankin meets Deck, looks pretty cool :)

moonflyer
18th May 2004, 06:44 AM
Sorry I didn't get back to this sooner...

I thought it looked great, I like the added hallways in the behind and underneath the biorifle. Only real issues I had with it, one was your placing an assault rifle for pickup. I think it's a pretty useless weapon to begin with, and I don't really recommend putting it in like that. Maybe make it spider mines, or another lg or something.

I also noticed the bots will on occasion just stand around after grabbing the rocket launcher over near the U-damage. That's about all I noticed after a couple of matches. :tup:

for the assault rifle, yeah i am also think it is not so useful, but someone feels appreciated for me placing it, i am considering if i should replace it with another bio
i don't like spider mine layer, cuz it is not designed for dm, especially 1on1

the path finding still has some problems, i hate the path finding system!