View Full Version : How to solve the problem with Online and LAN Play
ProjectX
9th May 2004, 01:19 PM
Add the following code to the end of the ServerPackages = section of your UT2004.ini file
ServerPackages=UnWheel
ServerPackages=UnWheelVehicles
carmatic
13th May 2004, 09:22 AM
simple. just add water.
ProjectX
18th Jun 2004, 03:52 PM
simple. just add water.
PLZ. sticky this shrimp!
carmatic
18th Jun 2004, 07:09 PM
and thus i shall have....Status!
Shrimp
21st Jun 2004, 03:36 AM
I added it to the ReadMe this time, thought we wouldn't need a sticky...
ProjectX
21st Jun 2004, 06:51 AM
I added it to the ReadMe this time, thought we wouldn't need a sticky...
Yeah but not everyone looks in the readme (trust me on that one, I haven't yet read the UW readme either)
carmatic
21st Jun 2004, 07:12 AM
and a readme file simply doesnt have character
ProjectX
21st Jun 2004, 10:07 AM
and a readme file simply doesnt have character
yeah, you need a muscle-bound, armour-clad stickied thread.
carmatic
21st Jun 2004, 04:51 PM
Oomph.
Shrimp
22nd Jun 2004, 04:15 AM
Well it's slightly more exciting than a ReadMe.txt... :)
The_Head
3rd Jul 2004, 05:08 PM
thankyou very much for this VERY usefull bit of info
ProjectX
3rd Jul 2004, 05:11 PM
thankyou very much for this VERY usefull bit of info
he'll be back when he relises that it still won't work...
For when you do return: Epic screwed network compatibility with their last two patches, we will have it fixed for next release.
The_Head
3rd Jul 2004, 05:40 PM
LOL. I'm Back. I really wanted to wip my bro. I should have checked before thanking u guys. Thanks anyway. When will this problem be fixed cuz i love this mod
ProjectX
4th Jul 2004, 06:46 AM
LOL. I'm Back. I really wanted to wip my bro. I should have checked before thanking u guys. Thanks anyway. When will this problem be fixed cuz i love this mod
probably the next release, I don't think a patch'd fix it cos we need to port to an entirely different physics model.
The_Head
4th Jul 2004, 10:31 AM
Thanks
dub
6th Jul 2004, 08:05 PM
good that this was sticky
carmatic
6th Jul 2004, 11:57 PM
see it finally came true
jerdaygo
22nd Aug 2004, 11:44 PM
Add the following code to the end of the ServerPackages = section of your UT2004.ini file
ServerPackages=UnWheel
ServerPackages=UnWheelVehicles
The new release has a change to this, it will be
ServerPackages=UnWheel
ServerPackages=UnWheelScars
Ravu al Hemio
3rd Sep 2004, 06:16 AM
ServerPackages=UnWheel
ServerPackages=UnWheelScars
Scars as in wounds? :D "How Capitals Make A Difference"
UnWheelSCars, it is.
jerdaygo
3rd Sep 2004, 08:34 AM
Scars as in wounds? :D "How Capitals Make A Difference"
UnWheelSCars, it is.
the capitals dont matter as far as i know its just an easier way to remember spelling when looked at, and the SCars is because the code used is the S-Vehicle code, the previous versions were K-Vehicle code. :D
Ravu al Hemio
3rd Sep 2004, 09:42 AM
the capitals dont matter as far as i know its just an easier way to remember spelling when looked at, and the SCars is because the code used is the S-Vehicle code, the previous versions were K-Vehicle code. :D
They actually matter... when you want to avoid funny people saying your car is a scar :D
Of course, they don't matter in the configs... mostly.
By the way, I MUST know that UnWheel now runs on SVehicle because I am porting the UWAirTimer class from KVehicle to SVehicle (so that I can see my beloved AirTime again :D).
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.