I have the first- and third-person versions of a weapon modelled in 3ds max. I have been searching everywhere for things I ought to know before exporting with ActorX, whipping up some UScript, and trying to get my weapon in-game. Does my weapon need bones (for attaching it to the hand)? How else does it differ from StaticMesh modelling? If anyone knows these kind of details about custom weapons, or can point to some good documentation or tutorials, I would be greatful.
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