View Full Version : terrain holes

2nd May 2004, 07:30 PM

This is more or a comment, but any suggestionsss welcome..

If you make terrain with vertical or steeply sloped cliffs, then you cant walk or fly through it , but when pressed hard up against it you can see through it at places, either partially or completely...

Now a tedious solution is to place blocking volumes appropriately, to prevent close up approach.... Or static mesh cliffs...

Now this is a bummer as it entails a lot of fiddling in a large level with lots of cliff faces that may be quite uneven..

I can get what i want visually , but it has the limitations mentioned...:(

Any easy ways to make cliffs that you cant see through close up????

NOTE: I quite like the effect of stretched textures, created by terrain manipulation, rather than using static mesh cliffs....

cheeeeeeeeeeerrrrrrrrrrrrssssssssssss a

3rd May 2004, 12:52 AM
Because terrain can only be lofted vertically, and most steep cliffs have rocky outcrops and such, most of the cliffs in UT2003/4 are terrain leading up to the cliffs, static meshes for the actual vertical rise, and then terrain on top. I think there are some rocks in the Runtime art.

3rd May 2004, 09:06 AM
Hi Vito ... :)

yes, thx... but i will use blocking volumes in places , for as i say , i like the stretched texture effect...................

cheeeeeeeeeeerrrrrrrrrrrrrsssssssssssss a