Someone take a look

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Theaps

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Jan 25, 2000
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I know this isn't the editing forum but no one seems to answer my questions. I import a model into Unreal. But When I added it to one of my maps it looks distorded. In the 3d program it looks just fine no problem but in the game its another story. What am I doing wrong. Any help would be appreciated.

Thanks
 

BirddoG

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Nov 20, 1999
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if your using max get a 3dsm2unr prog
its on the main PU page

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"I like this book because of its cover. This book sucks, the cover sucks." -XS
 

Theaps

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Jan 25, 2000
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I have the utility and it converts it just fine its when it is in the game it looks funny. I just can't figure it out. My guess is that I have some polygones intersect with each other. But I didn't think that the effect would be that distorted. Any help or ideas would be great thanks.
 

Theaps

New Member
Jan 25, 2000
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I have the utility and it converts it just fine its when it is in the game it looks funny. I just can't figure it out. My guess is that I have some polygones intersect with each other. But I didn't think that the effect would be that distorted. Any help or ideas would be great thanks.