danellis
24th Apr 2004, 02:35 PM
I want to work with creating custom sniper rifles and skinning them different.
I started out by decompiling several other rifle.u files from playing on line. I've seen other admins have their server or clan logo on their rifle, sO I know it can be done.
From looking and attempting to compile from the various sources I have been working with, most are calling:
#exec MESH IMPORT MESH=Rifle2m ANIVFILE=MODELS\RIFLE2_a.3D DATAFILE=MODELS\RIFLE2_d.3D.
When I attempt a recompile with ucc make, I get error on the model file as I dont have the model.
Any idea on how to ucc batchexport or another method I can get Rifle2_d.3D models? Once I get this piece I know it will all snap into place.
Thanks
Dan
I started out by decompiling several other rifle.u files from playing on line. I've seen other admins have their server or clan logo on their rifle, sO I know it can be done.
From looking and attempting to compile from the various sources I have been working with, most are calling:
#exec MESH IMPORT MESH=Rifle2m ANIVFILE=MODELS\RIFLE2_a.3D DATAFILE=MODELS\RIFLE2_d.3D.
When I attempt a recompile with ucc make, I get error on the model file as I dont have the model.
Any idea on how to ucc batchexport or another method I can get Rifle2_d.3D models? Once I get this piece I know it will all snap into place.
Thanks
Dan