View Full Version : Bad news for Beta 2
Shrimp
18th Apr 2004, 03:49 PM
Unfortunately I have to go out of town for a while (not sure at this point how long, but at least a week), meaning Beat 2 is going to be somewhat delayed :(
I have no choice in the matter, and only found out a few days ago that I'm going... So it kinda upset my plans :(
Cya when I get back... :o
ProjectX
18th Apr 2004, 04:09 PM
Unfortunately I have to go out of town for a while (not sure at this point how long, but at least a week), meaning Beat 2 is going to be somewhat delayed :(
I have no choice in the matter, and only found out a few days ago that I'm going... So it kinda upset my plans :(
Cya when I get back... :o
good luck Shrimp!
Diego1203
18th Apr 2004, 07:58 PM
Unfortunately I have to go out of town for a while (not sure at this point how long, but at least a week), meaning Beat 2 is going to be somewhat delayed :(
I have no choice in the matter, and only found out a few days ago that I'm going... So it kinda upset my plans :(
Cya when I get back... :o
Sorry to hear it shrimp, but you gotta do what ya gotta do.
What does this mean for our phase 3 entry? Will you still have time to make it 2k4 compatible? I don't know crap about unrealscript but if there is anything I can help with let me know.
ProjectX
19th Apr 2004, 02:27 AM
Sorry to hear it shrimp, but you gotta do what ya gotta do.
What does this mean for our phase 3 entry? Will you still have time to make it 2k4 compatible? I don't know crap about unrealscript but if there is anything I can help with let me know.
I reckon since its only a week we won't have too much trouble
EDIT: actually I don't kow whether we're entering Phase III because Phase III is based on UT2K4 technology, and therefore UT2K3 UnWheel won't work on it (I tried installing it, it doesn't show up in the menus). Maybe if we fix the menu problem in time we'll be able to submit it, but other than that, it looks risky.) and our deadline is in 11 days (yipes)!!!
stevenhorton
19th Apr 2004, 07:08 AM
No fear ProjectX, we have 42 more days; don't scare me like that :morety: I will also be out of town for 9 days, I guess it must be kinda going around:)
ProjectX
19th Apr 2004, 11:18 AM
No fear ProjectX, we have 42 more days; don't scare me like that :morety: I will also be out of town for 9 days, I guess it must be kinda going around:)
eh? the deadline's April isn't it?
Diego1203
19th Apr 2004, 01:13 PM
eh? the deadline's April isn't it?
I think it was originaly in april but it got changed to may 30th to give people time to make thier mods 2k4 compatible.
ProjectX
19th Apr 2004, 03:58 PM
I think it was originaly in april but it got changed to may 30th to give people time to make thier mods 2k4 compatible.
phew! that's a relief, yeh it is May (just checked their site)
GRAF1K
23rd Apr 2004, 04:31 PM
It doesn't show up in the menus because UT2004 handles loading gametypes into the menu differently than UT2003.
I figured out that to make it show up in the gametype list, you have to use "ucc exportcache foo.u". Replace "foo.u" with the u file containing the gametypes. Make sure not to use any capital letters when typing the command, even if the u file contains caps.
You'll end up with a .cdl file in /System, instead of UT2003's .int file. Make sure to edit the .cdl file to reflect your gametype's names and descriptions, as exportcache will default to using the names and descriptions of the gametypes you subclassed.
Your gametypes will show up under a nifty subheading "Custom Gametypes" in the gametype list.
GRAF1K
25th Apr 2004, 11:09 PM
(Congrats on the finals in two more MSU categories, BTW) :2thumb:
ProjectX
26th Apr 2004, 02:19 AM
(Congrats on the finals in two more MSU categories, BTW) :2thumb:
Thanx :)
Tez
26th Apr 2004, 06:17 PM
It doesn't show up in the menus because UT2004 handles loading gametypes into the menu differently than UT2003.
I figured out that to make it show up in the gametype list, you have to use "ucc exportcache foo.u". Replace "foo.u" with the u file containing the gametypes. Make sure not to use any capital letters when typing the command, even if the u file contains caps.
You'll end up with a .cdl file in /System, instead of UT2003's .int file. Make sure to edit the .cdl file to reflect your gametype's names and descriptions, as exportcache will default to using the names and descriptions of the gametypes you subclassed.
Can anyone translate this for me... sorry I'm so ignorant but what are the "foo.u" and "ucc exportcache foo.u" files? I would really love to play UnWheel and I only have UT2004.
ProjectX
27th Apr 2004, 02:16 AM
Can anyone translate this for me... sorry I'm so ignorant but what are the "foo.u" and "ucc exportcache foo.u" files? I would really love to play UnWheel and I only have UT2004.
I'm not entirely sure, sorry. You'll have to wait 'till Shrimp comes back
stevenhorton
29th Apr 2004, 08:03 PM
GRAF1K, are you saying you get UnWheel to play, or that you make it as far as the menu? I Believe the first time I tried to start the game I only made as far as the vehicle choice menu. Adding the vehicles to existing maps also won't work.
GRAF1K
30th Apr 2004, 02:00 PM
Um, I haven't tried this with UnWheel specifically. I've just gotten it to work with my mod.
What do you mean adding vehicles to maps won't work? As in they behave as not placeable, or they don't show up ingame? I know AS-specific vehicles won't show up ingame in vCTF. It's probably something similar; the game thinks they don't belong there. A bit of coding required if I'm not mistaken as to the cause of the problem. Shrimp, get back already! :p
GRAF1K
30th Apr 2004, 02:18 PM
LOL! :lol:
When I metioned vCTF it got me to thinking. CTF doesn't accept vehicles, but obviously vCTF does. One of the VERY few things changed between these two gametypes is this: bAllowVehicles = true. How laughably easy. I hope this is all we'll need to get vehicles working. Unfortunatly I don't have time to check this out ATM, maybe later on today. :)
PS: If this works out, perhaps this thread should be renamed to "Good news for Beta 2". :p
GRAF1K
3rd May 2004, 01:48 AM
Shrimp, I can't even get UnWheel to show up in the menu via what I discribed. You mentioned, however, that you manged to not only get it in the gametype list but get as far as the vehicle selection menu. If you know how, can you please extend UnWheel Race and add AllowVehicles=true in the defaultproperties? That ought to get stuff working, at least for you. :)
GRAF1K
3rd May 2004, 10:00 PM
Err, I meant Steve. Sorry. :D
I'm up to 4 posts in a row. Anyone there?
stevenhorton
3rd May 2004, 10:08 PM
Yup, we're here:) There has actually been quite a bit of forum exchanges here for the last week. There are resources UT2004 is looking for that arern't available in UT2004, but were in UT2003. I wish I knew how to help with the coding, but I can't:P
ProjectX
4th May 2004, 02:20 AM
Yup, we're here:) There has actually been quite a bit of forum exchanges here for the last week. There are resources UT2004 is looking for that arern't available in UT2004, but were in UT2003. I wish I knew how to help with the coding, but I can't:P
yeah, me neither, strictly a mapper.
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