need vehicle help

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Dtach

°we are the robots
Mar 22, 2004
10
0
0
38
netherlands
www.thunderclash.tk
Hi im making a golf car
--
i get an error while summoning him

Assertion failed: SuppBoneIndex != INDEX_NONE [File:.\UnSVehicle.cpp] [Line: 523]
--
Maya:
(so you can see the list of bones and objects-wheels-)
golfcar.jpg

--
this is probably wrong!
(and i also need to fix the name of the rear struts i know but still it should work with those names)
Code:
     Begin Object Class=SVehicleWheel Name=RightRearTIRE
         bPoweredWheel=True
         bHandbrakeWheel=True
         BoneName="rightRearTire"
         BoneOffset=(X=-15.000000)
         WheelRadius=34.000000
         SupportBoneName="RightFrontSTRUT1"
     End Object
     Wheels(0)=GolfCar.RightRearTIRE

     Begin Object Class=SVehicleWheel Name=LeftRearTIRE
         bPoweredWheel=True
         bHandbrakeWheel=True
         BoneName="leftRearTire"
         BoneOffset=(X=15.000000)
         WheelRadius=34.000000
         SupportBoneName="leftFrontSTRUT1"
     End Object
     Wheels(1)=GolfCar.LeftRearTIRE

     Begin Object Class=SVehicleWheel Name=RightFrontTIRE
         bPoweredWheel=True
         SteerType=VST_Steered
         BoneName="rightFrontTire"
         BoneOffset=(X=-15.000000)
         WheelRadius=34.000000
         SupportBoneName="RightFrontSTRUT"
     End Object
     Wheels(2)=GolfCar.RightFrontTIRE

     Begin Object Class=SVehicleWheel Name=LeftFrontTIRE
         bPoweredWheel=True
         SteerType=VST_Steered
         BoneName="leftFrontTire"
         BoneOffset=(X=15.000000)
         WheelRadius=34.000000
         SupportBoneName="LeftFrontSTRUT"
     End Object
     Wheels(3)=GolfCar.LeftFrontTIRE
massive thanks in advance ;)
 

N_inja

New Member
May 2, 2004
3
0
0
about your second post

Dtach said:


display the normals on your geometry within maya, it may be that you have inverted normals, if that is the case you can select a single face which belongs to the problematic mesh and do a reverse and propogate (which in effect reverses every face to match the direction your selected face will be flipped)

hope this helps

N_in
 

hpv

New Member
Sep 30, 2004
10
0
0
N_inja said:
display the normals on your geometry within maya, it may be that you have inverted normals, if that is the case you can select a single face which belongs to the problematic mesh and do a reverse and propogate (which in effect reverses every face to match the direction your selected face will be flipped)

hope this helps

N_in

Looks like someone forgot to triangulate their mesh before exporting...