Hi there,
I'm making a UT2003 map based loosely on stone henge (picture: http://www.websters-bed-breakfast.com/graphics/stonehenge.jpg) but I'm having problems texture mapping it. I've created the model in 3d studio 5 and after UVW mapping it in that program, it looks fine and textured properly. However, when I import it as a static mesh to UnrealEd and apply the same texture, it looks stretched and distorted. One of the stones on it's own however works perfectly.
I've tried several different methods of UVW mapping my model (shrinkwrapping, cylindrical, etc) and they have all looked fine in 3ds but have the same problem in UnrealEd. Can anyone recommend a method in which this is likely to work or do I have to put my stonehenge together a stone at a time using individual static meshes?
Any help appreciated.
CB
I'm making a UT2003 map based loosely on stone henge (picture: http://www.websters-bed-breakfast.com/graphics/stonehenge.jpg) but I'm having problems texture mapping it. I've created the model in 3d studio 5 and after UVW mapping it in that program, it looks fine and textured properly. However, when I import it as a static mesh to UnrealEd and apply the same texture, it looks stretched and distorted. One of the stones on it's own however works perfectly.
I've tried several different methods of UVW mapping my model (shrinkwrapping, cylindrical, etc) and they have all looked fine in 3ds but have the same problem in UnrealEd. Can anyone recommend a method in which this is likely to work or do I have to put my stonehenge together a stone at a time using individual static meshes?
Any help appreciated.
CB