As im new to this whole modeling stuff ive got a question about skeletons. Ive built my model and its skeleton, anims etc. but im thinking of just changing over the skeleton to a normal ut one for easiness to start off with. Coz ive built the model i cant move the arms of it into the same position as the default human male skeleton without it distorting badly, so my question is this:
Can i move the joints of the default skeleton to fit my model and will doing so affect all the anims for it? Any way around it if it does affect them? Oh one other thing...do skeletons in ut need to have that thumb bone on the right hand? Is that something to do with the models or the weapons?
Cheers,
Sen
Can i move the joints of the default skeleton to fit my model and will doing so affect all the anims for it? Any way around it if it does affect them? Oh one other thing...do skeletons in ut need to have that thumb bone on the right hand? Is that something to do with the models or the weapons?
Cheers,
Sen
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