View Full Version : StaticMesh => SkeletalMesh ?

10th Apr 2004, 03:39 PM
I'm trying to make a Dropship vehicle using the Desp-Fallencity-SM.landed2 and AW-Junk.complex.SmashedDrophip staticmeshes...

How do I convert the static mesh into a skeletal mesh so that I can graft the weapons on the gun attachment bones ? Is it really necessary at all, do I also have to add animations to the mesh, or can I simply use it as it is and "paste" the model onto a modified Raptor ?