View Full Version : Brush builder reques!! Desperate!
8th Apr 2004, 07:31 PM
10th Apr 2004, 06:35 AM
To get a torus shape, you can just use the 2d shape editor, draw out the cross section and hit the revolve button.
The problem you have with your spirals is that the sloped sections are no longer planar polygons - you need to split each one into two triangles, since triangles are always planar. Non-planar polys are virtually guaranteed to cause nasty BSP issues. Splitting polys is not really possible in UED - they have to be there from the start. You could try making the spiral from a load of tesselated cubes (a cube with each face divided in to tris - you just select the 'tessellated' option from the cube dialog). You could vertex edit that into shape, and if you got it just right could probably duplicate the same shape and fit it together with the others to make a spiral. This isn't ideal tho.
To get spiral shapes, I find the best tool to use is tarquins extrude brush builder - you need to enter the cross section vertices numerically, and then define an extrude path in your case a spiral. You can work out the points you need with some basic math. You can get the brush builders from tarquins's link at the bottom of the forum front page.
28th Apr 2004, 04:19 PM
ahhh yea i have the same problem! i think neway, because its hard to tell from that nasty screenie, you cant se anythin!
i tried doin each segment of the brush separately aswell and that didn't work, surely there's gotta be a better way of doin it than doin the brush in a different program!
here's (http://forums.beyondunreal.com/showthread.php?p=1447157#post1447157) the link to my problem ;)
2nd Jun 2004, 09:19 PM
if you follow the instructions for install Tarquins Builder Brushes they will work in UT2004 you just have to run ucc with the "make" command from a command prompt
or just use the attached zip
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