From the version history:
Also included in the tools directory of this version is the WOTgreal Language Editor from Jan "eGo" Urbansky so you can translate WOTgreal into your own native language (feel free to share your work with others, e-mail me your language file and I'll include it in the next version)
Get it from http://www.wotgreal.com .
Code:
Added
- Find Previous. You could previously change the direction of the search,
however it would require a new search. Now you can just flip between the
two.
- You can now choose to use either UnDox or UnCodeX generated documentation
in the local documentation browser.
- The diff utility can now be user defined.
- Added a macro function to execute the Diff utility (Internal or User
Defined, whichever you have set to be the default).
* procedure DiffUtility(optional FileName1: String = '';
optional FileName2: String = '');
- Quick Compile Active Document menu item added.
- Documenting the following macro function (was added a while ago but I
forgot to add it to the version history)
* procedure CompileSpecificPackage(APackageName: String;
optional AutoAddToEditPackages: Boolean = false);
- Added UT2004 Support
- Added WOTgrealQuickCompile.ini support. Compiling in UT2004 takes forever
because there are so many packages. The "Auto Adjust Edit Packages"
option helps out, but it's not perfect. It only gets variable and parent
declarations and doesn't account for class'package.classname' declarations
and a few others. Now, in the root of each package you can make a new
file called WOTgrealQuickCompile.ini (ie the file is located at
c:\UT2004\MyPackage\WOTgrealQuickCompile.ini) that will provide any other
packages that you need to include for quick compile to work. The file
contains one section called [EditPackages] with a name value pair telling
what package to include. The name and order are irrelevant. The order
will be the order that is specified in your main EditPackages list. This
works for all engine games, not just UT2004, although UT2004 seems to have
a huge number of packages in it's list by default. An example file looks
like this:
[EditPackages]
package=Core
package2=UnrealEd
HeyLookAnotherPackage=MyCoolPackage
- Rotator and Vect functions added (they are part of the language (ie C++)
and not declared in object.uc like other native functions)
Changed
- cpptext blocks are now highlighted properly with the C++ highlighter
instead of the Unreal Script highlighter.
- The Read-Only flag of the file is now properly reflected in WOTgreal and
vice-versa. Before it would behave as Delphi in that if a file was already
opened, the read-only flag would not be modifed. And if you modified the
read-only bit of the file it wouldn't be reflected in the UI. Now both
are connected.
- Searching options were removed from the "General Information" section of
preferences and placed on their own tab in "Editor" (which makes more
sense)
- Code Completion lookup speed was increased.
- Internal Diff utility is no longer modal
Fixed
- Auto-correction will no longer occur within cpptext blocks.
- Missing shortcut key for Auto-adjust Edit packages on the compile screen
- Non-Functional shortcut keys on the Find dialog for "Text to find" and
"Replace text".
- Fixed WOTgreal hanging when code completion was invoked from a staticmesh
declaration.
- PHP highlighting bug when the end ?> marker was within a string.
- CVS functionality was broken when the "Start dissconnected" option was
added.
- The newer perforce clients (2003 and higher) didn't like how I was
checking for source control availability (I was making a call to see if
NewWOTFile.uc was under it's control (which it shouldn't be) and checking
the result). This caused a box to come up unnecessarily.
- Some Color mistakes on the Options screen (sometimes everything would be
completely black).
- Rainbow Six packages are correctly detected in the Advanced Exporter.
- When changing between files the internal code completion list would not
always pick up changes made to files (in fact it would only pick up the
changes if a given file was saved).
- Code Completion and Parameter insight preparation will no longer occur in
comments. They never acutally popped up, but the grunt work was being
done which caused slowdowns when typing in comments.
- When a macro is executed and it doesn't actually make any changes to the
file, the active document is not marked as modified.
Also included in the tools directory of this version is the WOTgreal Language Editor from Jan "eGo" Urbansky so you can translate WOTgreal into your own native language (feel free to share your work with others, e-mail me your language file and I'll include it in the next version)
Get it from http://www.wotgreal.com .