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Kangus
3rd Apr 2004, 12:45 PM
Stuff done for this release.


UI for Powerups
Ints for Powerups
replace inside WildCard bases
Horde Control UI
Horde Control Ints


Eventual Stuff to be done:
UI for Extra LoadOuts
rewrite Loadouts
fix WebAdmin for all.
Randomizer
Renumbering of slots.
other crap


What have I forgotten?

SamMaster
3rd Apr 2004, 05:18 PM
Combo replacer? would that even be possible?

Postal
3rd Apr 2004, 05:34 PM
How about the ability to change starting HP and armor
max hp and armor too

EvilDrWong
5th Apr 2004, 04:24 AM
easter eggs ;)

Postal
5th Apr 2004, 10:31 AM
how about some weaponstats like tweekability?

soldat
5th Apr 2004, 03:00 PM
faster loading time? its killing me.

i'll look into how to optimize the weapon list code. ATM for ut2003 its terrible, and i only have like 60 weapons.

soldat
9th Apr 2004, 08:20 PM
are you considering random pathnode weapon/item spawning?

also, howz about random weapons - a list box of all the weapons, with a check box by their name, you can choose to include them or not, and weapons are randomly thrown in the level

if not, i think i'll do that... and then you can integrate into worm if you want

Kangus
10th Apr 2004, 01:30 AM
are you considering random pathnode weapon/item spawning?

also, howz about random weapons - a list box of all the weapons, with a check box by their name, you can choose to include them or not, and weapons are randomly thrown in the level

if not, i think i'll do that... and then you can integrate into worm if you want
Pathnode's planned.... random's not a bad idea... always wanted to do it. We'll see.... should be easier since everything's seperate mutes now.

Fallen Angel
10th Apr 2004, 05:03 AM
If you'r doing it seperate mutes? Why don't you merge WyRM into it? *hopeful* =p

Fallen Angel
28th Apr 2004, 11:04 AM
of death.


btw - where it says Instagib replacement... Where is the Instagib? o.O I can replace it with everything , but itself.

Kangus
29th Apr 2004, 03:31 PM
nice catch there Fallen. I think the IG rifles are CacheExempt, so I'll have to have it manually add them.

Fallen Angel
29th Apr 2004, 04:06 PM
*bows* =p

Kangus
25th May 2004, 04:33 AM
Progress:
*Numerous minor bug fixes
*PowerUp replacement mutator works. Still need to do the UI
*slight fixes to the vehicle replacer

To do:
*re-enable WebAdmin stuff
*finish fixing vehicle replacement
*Powerup UI
*a couple other bu fixes

Postal
25th May 2004, 04:44 PM
Random weapon spots
random pickup spots
random loadout
random vehicles

I still want the ability to use mutes and mods in singleplayer.

Kangus
25th May 2004, 09:04 PM
random locations may happen.

that single player shenanigans will not... thats area for something OTHER than WoRM

SilverDemon
19th Jun 2004, 02:13 PM
Hey guys!
Great mut , Kangos! Love it. But like soldat here suggested, I also vote for weapon randomization with checkboxes =) Thank you!

Fallen Angel
20th Jun 2004, 06:31 AM
I concur - I got too many weapons that I want to play with, and like some diversity (sp?)

Kangus
21st Jun 2004, 12:05 PM
the UI and plugin system for Powerups is complete... just gotta add in support for WildCard bases and do a couple more Plugins.

Also still need to redo the loadout mutator.

Kangus
22nd Jun 2004, 11:23 AM
Horde Control UI is halfway done.

Kangus
23rd Jun 2004, 11:07 AM
WildCard bases fixered.

Obscenery
30th Jun 2004, 08:23 AM
Huzzah = Infinity + 1

Kangus
30th Jun 2004, 08:10 PM
got a bit mor done on getting everything functional for the beta today... Went to the Taste of Chicago and ate alligator though, so I didn't have a ton of time.

Postal
2nd Jul 2004, 07:55 AM
Bah Humbug, I wanna use my weapons in single player.

Kangus
2nd Jul 2004, 10:29 AM
well, then start coding Postal... affecting the single player ladder would require T/Cness and a full newe UI for 2k4 at minimum which is WELL beyond the scoipe of WoRM. Deal with it.

Kangus
3rd Jul 2004, 11:40 PM
grarg... it ain't a bug with anything of mine, but suddenly U4e's monsters have decided to play Hide & Seek, always running for their lives and not attacking, when I put them into Invasion with Horde Control... how utterly annoying.

Fallen Angel
4th Jul 2004, 06:06 AM
Yea - I got that with that 'InvasionEverywhere' Mute - I think it's cause they don't use same AI as normal Monsters. only once did I get attacked and that was by accident when an enlightened walked into me and shot me. Try going to the U4E forums and asking them?

Kangus
4th Jul 2004, 10:03 AM
they appear to use a custom AI that frequently tells them to go to their home gate... which doesn't exist in Invasion, which I assume is why they go all passive. I should be able to fix this through HC... after the holiday though.

Obscenery
7th Jul 2004, 04:11 PM
Got kind of quite in here...

Just wondering if there might be an ETA for a public beta or release?

Kangus
8th Jul 2004, 01:14 AM
Just wondering if there might be an ETA for a public beta or release?How about a private forum beta now?
Still have a lot of optimizing and fixing to do, but at least you guys can screw around with Horde Control and the powerup replacer in the mean time... Includes a plugin for HC for Satore and U4e, and powerups for Chaos.

Obscenery
8th Jul 2004, 10:23 AM
Using your plug-ins as a guide I was able to easily create a new one for the C5 Monsters and it worked perfectly.

Looks like the U4E monsters still wander aimlessly without their gates. You indicated this would be something you might be able to fix, do you still think so?

Would be nice if there was a way to extend the possible number of monsters to select from by wave. I have a collection of over 70 monsters (most 2k3, but work fine in 2k4), and there are more on the way and it would be nice to be able use more of them across different waves. I think 16 different monsters per wave is plenty.

Check out this thread (if you haven't already): :eek:
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=395317

At this moment the pics are broken, but he has created a new set of around 25 Skaarj based monsters and they look sweet, and should be out sometime today! More reason to have more monsters available for the choosing.

Also, on the wave configuration screen it would be nice to be able to clear all selections, and maybe even do some type of random type wave generation.

Kangus
8th Jul 2004, 11:46 AM
C5 Monsters? link please. I haven't heard of them. Also, post your plugin if you could, to save me some time.

Yeah, I haven't fixed the U4e monsters yet. I will do that before the next beta I post.

Seen the skaarj. They look neat.

As to different Monster sets per wave, I'm unsure if this will be possible without making a new gametype, which I do not want to do... I'll look into it though.

Obscenery
8th Jul 2004, 02:38 PM
C5 Monsters Link (http://once-a-knight.com/freecat/c5.zip) This is from my cable connection so my upload doesn't exactly rock, so I will probably only leave this available for a bit...

I found it on a redirect server and am not sure of the owner :(

the plugin is in the zip but it is...

[Public]

// Monsters
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=C502Invasion.C5OverLord,Description="[C5] OverLord")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=C502Invasion.Zeeblo,Description="[C5] Zeeblo")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=C502Invasion.FlyBag,Description="[C5] FlyBag")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=C502Invasion.Brick,Description="[C5] Brick")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=C502Invasion.C5Alien,Description="[C5] Alien")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=C502Invasion.EliteGimp,Description="[C5] Elite Gimp")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=C502Invasion.C5Mulcher,Description="[C5] Mulcher")


btw, I also have other 2k3 monsters from...

invasion_kang (sound familair)
invasion_parser
edwmutes...

Here is my list of monsters (some don't do anything but I have them anyway) this includes your new ones and the Skaarj monsters that were just released a couple hours ago by EvilEngine...
MonsterClassName="C502Invasion.Brick" MonsterName="Brick"
MonsterClassName="C502Invasion.C5Alien" MonsterName="C5 Alien"
MonsterClassName="C502Invasion.C5Mulcher" MonsterName="C5 Mulcher"
MonsterClassName="C502Invasion.C5OverLord" MonsterName="C5 OverLord"
MonsterClassName="C502Invasion.EliteGimp" MonsterName="Elite Gimp"
MonsterClassName="C502Invasion.FlyBag" MonsterName="Fly Bag"
MonsterClassName="C502Invasion.Zeeblo" MonsterName="Zeeblo"
MonsterClassName="EDWMutes.EDWAlien" MonsterName="Alien"
MonsterClassName="EDWMutes.EDWAlienQueen" MonsterName="Alien Queen"
MonsterClassName="Evil.FloatyDrone" MonsterName="Floaty Drone"
MonsterClassName="FHI.Monster_Butcher" MonsterName="Butcher(FHI)"
MonsterClassName="FHI.Monster_FireWarrior" MonsterName="Fire Warrior"
MonsterClassName="FHI.Monster_Ghost" MonsterName="Ghost"
MonsterClassName="FHI.Monster_Guardian" MonsterName="Guardian"
MonsterClassName="FHI.Monster_HellRaiser" MonsterName="Hell Raiser"
MonsterClassName="FHI.Monster_Ictus" MonsterName="Ictus"
MonsterClassName="FHI.Monster_Maphorus" MonsterName="Maphorus"
MonsterClassName="FHI.Monster_Nepolia" MonsterName="Nepolia"
MonsterClassName="FHI.Monster_Rhagjar" MonsterName="Rhagjar"
MonsterClassName="FHI.Monster_Sandman" MonsterName="Sandman"
MonsterClassName="FHI.Monster_ShockSoldier" MonsterName="Shock Soldier"
MonsterClassName="FHI.Monster_Skeleton" MonsterName="Skeleton"
MonsterClassName="FHI.Monster_SolidShot" MonsterName="Solid Shot"
MonsterClassName="FHI.Monster_Spider" MonsterName="Spider"
MonsterClassName="FHI.Monster_Trogg" MonsterName="Trogg"
MonsterClassName="FHI.Monster_Werebeast" MonsterName="Werebeast"
MonsterClassName="FHI.Monster_Zombie" MonsterName="Zombie"
MonsterClassName="Facehugger.Facehugger" MonsterName="Facehugger"
MonsterClassName="InvK_MonsterPM.PM_BadPear" MonsterName="PM BadPear"
MonsterClassName="InvK_MonsterPM.PM_firefly" MonsterName="PM Firefly"
MonsterClassName="Invasion_Kang.Brute_Grenadier" MonsterName="Brute Grenadier"
MonsterClassName="Invasion_Kang.GigadooshManta" MonsterName="Gigadoosh Manta"
MonsterClassName="Invasion_Kang.KrallCloaker" MonsterName="Krall Cloaker"
MonsterClassName="Invasion_Kang.MiniPupae" MonsterName="Mini Pupae"
MonsterClassName="Invasion_Kang.MooCow_hc" MonsterName="MooCow hc"
MonsterClassName="Invasion_Kang.PumpkinBag" MonsterName="Pumpkin Bag"
MonsterClassName="Invasion_Kang.ShadowSkaarj" MonsterName="Shadow Skaarj"
MonsterClassName="Invasion_Kang.Skel_Humper" MonsterName="Skel Humper"
MonsterClassName="Invasion_Kang.Skel_Sniper" MonsterName="Skel Sniper"
MonsterClassName="Invasion_Kang.Skel_Trooper" MonsterName="Skel Trooper"
MonsterClassName="Invasion_Kang.Skeleton_m" MonsterName="Skeleton"
MonsterClassName="Invasion_Parser.Babyskaarj" MonsterName="Baby Skaarj"
MonsterClassName="Invasion_Parser.BehemothPupae" MonsterName="Behemoth Pupae"
MonsterClassName="Invasion_Parser.Butcher" MonsterName="Butcher"
MonsterClassName="Invasion_Parser.Fartbag" MonsterName="Fartbag"
MonsterClassName="Invasion_Parser.Goliath" MonsterName="Goliath"
MonsterClassName="Invasion_Parser.GrenadeKrall" MonsterName="Grenade Krall"
MonsterClassName="Invasion_Parser.KillerCow" MonsterName="Killer Cow"
MonsterClassName="Invasion_Parser.Skel_Flaksoldier" MonsterName="Skeletal Flak Soldier"
MonsterClassName="Invasion_Parser.Skel_Rocketeer" MonsterName="Skeletal Rocketeer"
MonsterClassName="Invasion_Parser.SmallCow" MonsterName="Small Cow"
MonsterClassName="Invasion_Parser.Soldier_m"
MonsterClassName="Invasion_Parser.Soldier_m_biomarine" MonsterName="Fire soldier - bio marine"
MonsterClassName="SangHC.SangwyrHC" MonsterName="Sangwyr HC"
MonsterClassName="SkaarjPack.Behemoth" MonsterName="Behemoth"
MonsterClassName="SkaarjPack.Brute" MonsterName="Brute"
MonsterClassName="SkaarjPack.EliteKrall" MonsterName="Elite Krall"
MonsterClassName="SkaarjPack.FireSkaarj" MonsterName="Fire Skaarj"
MonsterClassName="SkaarjPack.Gasbag" MonsterName="Gasbag"
MonsterClassName="SkaarjPack.IceSkaarj" MonsterName="Ice Skaarj"
MonsterClassName="SkaarjPack.Krall" MonsterName="Krall"
MonsterClassName="SkaarjPack.Manta" MonsterName="Manta"
MonsterClassName="SkaarjPack.Razorfly" MonsterName="Razor Fly"
MonsterClassName="SkaarjPack.Skaarj" MonsterName="Skaarj"
MonsterClassName="SkaarjPack.SkaarjPupae" MonsterName="Pupae"
MonsterClassName="SkaarjPack.WarLord" MonsterName="WarLord"
MonsterClassName="U2Skaarj.SkaarjSkeleton1" MonsterName="[Skaarj] Skeleton 1"
MonsterClassName="U2Skaarj.SkaarjSkeleton2" MonsterName="[Skaarj] Skeleton 2"
MonsterClassName="U2Skaarj.Skaarjmonster" MonsterName="[Skaarj] Monster 1"
MonsterClassName="U2Skaarj.Skaarjmonster2" MonsterName="[Skaarj] Monster 2"
MonsterClassName="U2Skaarj.Skaarjmonster3" MonsterName="[Skaarj] Monster 3"
MonsterClassName="U2Skaarj.Skaarjmonster4" MonsterName="[Skaarj] Monster 4"
MonsterClassName="U2Skaarj.Skaarjmonster5" MonsterName="[Skaarj] Monster 5"
MonsterClassName="U2Skaarj.Skaarjmonster6" MonsterName="[Skaarj] Monster 6"
MonsterClassName="U2Skaarj.U2SkaarjBoss" MonsterName="[Skaarj] Boss"
MonsterClassName="U2Skaarj.U2Skaarjinvisible" MonsterName="[Skaarj] Invisible"
MonsterClassName="U2Skaarj.U2Skaarjmonster1" MonsterName="[Skaarj] U2 Monster 1"
MonsterClassName="U2Skaarj.U2Skaarjmonster2" MonsterName="[Skaarj] U2 Monster 2"
MonsterClassName="U2Skaarj.U2Skaarjmonster3" MonsterName="[Skaarj] U2 Monster 3"
MonsterClassName="U2Skaarj.U2Skaarjmonster4" MonsterName="[Skaarj] U2 Monster 4"
MonsterClassName="U2Skaarj.U2Skaarjmonster5" MonsterName="[Skaarj] U2 Monster 5"
MonsterClassName="U2Skaarj.U2Skaarjmonster6" MonsterName="[Skaarj] U2 Monster 6"
MonsterClassName="U2Skaarj.U2Skaarjmonster7" MonsterName="[Skaarj] U2 Monster 7"
MonsterClassName="U2Skaarj.U2Skaarjmonster8" MonsterName="[Skaarj] U2 Monster 8"
MonsterClassName="U2Skaarj.U2Skaarjmonster9" MonsterName="[Skaarj] U2 Monster 9"
MonsterClassName="U2Skaarj.U2Skaarjmonsterarmor" MonsterName="[Skaarj] Monster Armor"
MonsterClassName="U2Skaarj.U2Skaarjmonsterarmor1" MonsterName="[Skaarj] Monster Armor 1"
MonsterClassName="U2Skaarj.U2Skaarjmonsterarmor2" MonsterName="[Skaarj] Monster Armor 2"
MonsterClassName="U2Skaarj.U2Skaarjmonsterarmor3" MonsterName="[Skaarj] Monster Armor 3"
MonsterClassName="U2Skaarj.U2Skaarjmonsterarmor4" MonsterName="[Skaarj] Monster Armor 4"
MonsterClassName="U2Skaarj.U2Skaarjmonsterarmor5" MonsterName="[Skaarj] Monster Armor 5"
MonsterClassName="WoRM2k4.KrallCloaker" MonsterName="[WoRM] Krall Cloaker"
MonsterClassName="WoRM2k4.MooCow_hc" MonsterName="[WoRM] Nali Cow"
MonsterClassName="WoRM2k4.Skel_Humper" MonsterName="[WoRM] Seleton"
MonsterClassName="satoreMonsterPackv110.SMPDevilFish" MonsterName="DevilFish"
MonsterClassName="satoreMonsterPackv110.SMPGiantGasbag" MonsterName="Giant Gasbag"
MonsterClassName="satoreMonsterPackv110.SMPGiantGasbag" MonsterName="SMP Gasbag"
MonsterClassName="satoreMonsterPackv110.SMPGiantRazorFly" MonsterName="Giant Razor Fly"
MonsterClassName="satoreMonsterPackv110.SMPMercenary" MonsterName="Mercenary"
MonsterClassName="satoreMonsterPackv110.SMPMercenaryElite" MonsterName="Elite Mercenary"
MonsterClassName="satoreMonsterPackv110.SMPMetalSkaarj" MonsterName="MetalSkaarj"
MonsterClassName="satoreMonsterPackv110.SMPNali" MonsterName="Nali"
MonsterClassName="satoreMonsterPackv110.SMPNaliFighter" MonsterName="NaliFighter"
MonsterClassName="satoreMonsterPackv110.SMPQueen" MonsterName="Queen"
MonsterClassName="satoreMonsterPackv110.SMPSkaarjSniper" MonsterName="Skaarj Sniper"
MonsterClassName="satoreMonsterPackv110.SMPSkaarjTrooper" MonsterName="Skaarj Trooper"
MonsterClassName="satoreMonsterPackv110.SMPSlith" MonsterName="Slith"
MonsterClassName="satoreMonsterPackv110.SMPStoneTitan" MonsterName="Stone Titan"
MonsterClassName="satoreMonsterPackv110.SMPTentacle" MonsterName="Tentacle"
MonsterClassName="satoreMonsterPackv110.SMPTitan" MonsterName="Titan"
MonsterClassName="u4e2.BlobBoy" MonsterName="BlobBoy"
MonsterClassName="u4e2.Bloodworm" MonsterName="Bloodworm"
MonsterClassName="u4e2.BloodwormBaby" MonsterName="BloodwormBaby"
MonsterClassName="u4e2.Enlightened" MonsterName="Enlightened"
MonsterClassName="u4e2.Goro" MonsterName="Goro"
MonsterClassName="u4e2.GoroBaby" MonsterName="GoroBaby"
MonsterClassName="u4e2.pawnDoll" MonsterName="pawnDoll"

Kangus
8th Jul 2004, 03:51 PM
Thanks... downloaded it.

Will include your C5 plugin in the next beta... would you mind making a U2Skaarj one as well?

The Invasion_Kang monsters are just the ones that were in the old Horde Control Package... they'll soon be obsolete and redundant to the ones that come with WoRM, and teh extra content pack I release afterwards (trying to keep all the ones that had new textures or models out of the main file to keep file size down)

Obscenery
8th Jul 2004, 04:08 PM
Here it is... (file is probably called worm_U2Skaarj.int)

[Public]

// Monsters
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.SkaarjSkeleton1,Description="[U2Skaarj] Skeleton 1")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.SkaarjSkeleton2,Description="[U2Skaarj] Skeleton 2")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.Skaarjmonster,Description="[U2Skaarj] Monster 1")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.Skaarjmonster2,Description="[U2Skaarj] Monster 2")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.Skaarjmonster3,Description="[U2Skaarj] Monster 3")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.Skaarjmonster4,Description="[U2Skaarj] Monster 4")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.Skaarjmonster5,Description="[U2Skaarj] Monster 5")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.Skaarjmonster6,Description="[U2Skaarj] Monster 6")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2SkaarjBoss,Description="[U2Skaarj] Boss")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjinvisible,Description="[U2Skaarj] Invisible")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonster1,Description="[U2Skaarj] U2 Monster 1")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonster2,Description="[U2Skaarj] U2 Monster 2")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonster3,Description="[U2Skaarj] U2 Monster 3")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonster4,Description="[U2Skaarj] U2 Monster 4")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonster5,Description="[U2Skaarj] U2 Monster 5")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonster6,Description="[U2Skaarj] U2 Monster 6")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonster7,Description="[U2Skaarj] U2 Monster 7")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonster8,Description="[U2Skaarj] U2 Monster 8")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonster9,Description="[U2Skaarj] U2 Monster 9")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonsterarmor,Description="[U2Skaarj] Monster Armor")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonsterarmor1,Description="[U2Skaarj] Monster Armor 1")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonsterarmor2,Description="[U2Skaarj] Monster Armor 2")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonsterarmor3,Description="[U2Skaarj] Monster Armor 3")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonsterarmor4,Description="[U2Skaarj] Monster Armor 4")
Object=(Class=Class,MetaClass=SkaarjPack.Monster,Name=U2Skaarj.U2Skaarjmonsterarmor5,Description="[U2Skaarj] Monster Armor ")


bwt, I asume the "EDWMutes" stuff is EvilDrWong, who is around the WOD forums occasionally, and I remember reading somwhere that the Aliens from this mute (way cool monsters) had been updated to have limbs that could be shot off. I am wondering if that is laying around anywhere (so I can pick it up :D )?

sargon
8th Jul 2004, 04:53 PM
I ported InvasionPlus from 2k3, it allows 48 monsters total and allows 100 waves, and total random waves.

But we never use more than 16 waves with the monsters picked out of 48 on each wave, I would drop InvasionPlus in a heartbeat if WoRM allowed more than 16 monsters to be used. That would be so cool.

My Invasion server is busy 24 hours a day with 14 players always on, serverspy shows it non stop.

The author (slider142) is not doing much with the game anymore because of school.

Kangus
8th Jul 2004, 05:40 PM
I have some theories I'm working on as to how to make it switch monster sets between waves, such that you can have 16 different moinsters every wave. Hopefully I'll have time to poke at them tonight, asw ell as fix the U4e monster business

sargon
8th Jul 2004, 08:26 PM
I have some theories I'm working on as to how to make it switch monster sets between waves, such that you can have 16 different moinsters every wave. Hopefully I'll have time to poke at them tonight, asw ell as fix the U4e monster business

Super, can't wait..

Obscenery
8th Jul 2004, 09:51 PM
Not trying to be a buzz kill, and there is probably still plenty of reason for you to do WyRM (and never stop on WoRM, it is awesome!)

But you may want to check out SatoreMonsterPackv110. You can get it Here (http://ut-dna.cool.ne.jp/)

He appears to allow unlimited monsters (via ini) and then any 16 of those per wave for each of 16 waves. He also allows the indiviudal adjustment of monsters (size, value(rpg), health, speed, acceleration) and then you can apply aprobability to any given configuration of a monster. That is to say it appears you can have a bunch of configs for one monster and then a probility factor for weather or not to use it. It seems fairly impressive. :rolleyes:

However, one thing I noticed is that the U4E monsters just wander aimlessly in his mod, so WyRM may still have a one up (I really do like their monsters!).

Kangus
9th Jul 2004, 01:27 AM
Not trying to be a buzz kill, and there is probably still plenty of reason for you to do WyRM (and never stop on WoRM, it is awesome!)Who ever said I was quitting on it? :con:

Obscenery
9th Jul 2004, 03:15 AM
Yeah, that came out completely wrong! :(

I wasn't suggesting that, just thought it might be helpful to know what has been done.

Kangus
11th Jul 2004, 12:33 PM
has anyone tried out the Powerup replacer yet? I need to know if thats still working OK

Obscenery
11th Jul 2004, 02:51 PM
Playing with it now, most are fine, but the health +25 doesn't seem to be replaceable.
and I don't know if its related but I am getting tons of this error...

Warning: MutWoRM_p DM-sHoK-DormRM2k4.MutWoRM_p (Function WoRM2k4.MutWoRM_p.CheckReplacement:0012) Accessed None 'GRI'
War

and the hover tips on the mutator are refering to the vehicle replacement mut.

Kangus
11th Jul 2004, 05:40 PM
Thanks for pointing out the tips thing... will fix.
The 25 health always replaces fine for me. Anyone else having trouble?
Will look into that AN, what gametype were you playing?

The U4e monsters work now, and my Nali Cow moos more.

Obscenery
11th Jul 2004, 08:00 PM
Used Death Match to keep it simple.

I have tried the 25 health again, and I at least have a lead. I used several shokazulu "giant" maps as well as a dm-bs-shokrock2k4 (not a shokazulu map), and the health 25 is not changing on them. I played TokaraForest and it worked fine?!
btw, on dm-bs-shokrock2k4 I was also unable to adjust the 50 shield either, but everything else (besides 25 health) appeared to change OK. You may want to dl that map and see what up with it. You can get it here. (http://odcfiles.org/ut2004/maps/DM-BS-ShokRock2k4.zip)

Funny thing is I also tried urbanbay which is also a shokazulu map and it worked perfect, every powerup was replaceable.

Excellent about the monsters! And those cows, they were way to quiet! :lol:

Kangus
11th Jul 2004, 08:06 PM
Shokazulu tends to use a lot of custom powerups in his giant maps, so thats probably why its screwing up.... may be able to fix it, may not be able to.... we'll see I guess.

Obscenery
11th Jul 2004, 08:34 PM
I thought of that. (this issue and the Accessed None problem are the only things I have found.)

Also, is there a reason you didn't include the Double Damage power-up in your replacements?

Edit:
I opened up the ShokRock map in UEd and they look like standard pickups?

Kangus
11th Jul 2004, 09:20 PM
I did include Double Damage.... except its called U-Damage like its supposed to be.

Obscenery
11th Jul 2004, 09:30 PM
OK, that was another one on a shok map that didn't change. Are there any standard maps that have that one?

Edit:
The map that I found that uses this is dm-shok-DormRM2K4, which is a shokazulu map. But again I opened it in the editor and it appears to be the standard UDamagePack, but what do I know... You will obviously need to look at this.

Obscenery
13th Jul 2004, 09:09 PM
How did you get around the problem with U4E monsters?

Kangus
13th Jul 2004, 10:13 PM
by having the mutator change their controller (AI) class to the normal one

Obscenery
13th Jul 2004, 11:27 PM
btw, hows the beta going, is anyone else doing testing (am I responding in the right place?)

Let me know when you have the next version ready and I will look at it, if you want me to.

Kangus
14th Jul 2004, 12:58 AM
beta hasn't progressed mucg since I fixed the U4e monsters... have had very limited development time.. If there is a new beta it will most vertainly appear here though.

Kangus
29th Jul 2004, 11:35 PM
screwe it. Haven't worked on it in a long time, I'm gouing to forget the remaining features for this version and save them for next time, and just release this already

Kangus
30th Jul 2004, 12:02 AM
waiting for it to mirror.

Fallen Angel
30th Jul 2004, 03:15 PM
=o *waits also*

sargon
30th Jul 2004, 03:45 PM
any chance you can compile it with a different name than WoRM2k4? Maybe add v2 on it?

Can't use it on the public redirect since the name is the same as the previous weapon mutator.

Kangus
31st Jul 2004, 02:35 AM
Too late for that. doing that would require a buttload of hunting and renaming in the classes, which I don't have the attention span ort time for atm... If everyone will be ever so nice as to go out and publicize this release all over the place for me, most people may just get upgraded to version 2 anyway... I'll be sure to rename the file for the next release though.

WoRM2k4 v2: http://download.beyondunreal.com/fileworks.php/wod/UT2k4/WoRM2k4_v2.zip

Fallen Angel
31st Jul 2004, 11:13 AM
Pimped on Atari

sargon
31st Jul 2004, 03:17 PM
Too late for that. doing that would require a buttload of hunting and renaming in the classes, which I don't have the attention span ort time for atm... If everyone will be ever so nice as to go out and publicize this release all over the place for me, most people may just get upgraded to version 2 anyway... I'll be sure to rename the file for the next release though.

WoRM2k4 v2: http://download.beyondunreal.com/fileworks.php/wod/UT2k4/WoRM2k4_v2.zip

Ok, thanks, I'll have to wait then.. public redirects are a pain and you never know if the current file on the redirect is still being used, so you can't just have it removed and upgraded with a new version.

I'll check back once in a while.

DeeZNutZ
12th Aug 2004, 04:35 PM
I have tried the 25 health again, and I at least have a lead. I used several shokazulu "giant" maps as well as a dm-bs-shokrock2k4 (not a shokazulu map), and the health 25 is not changing on them. I played TokaraForest and it worked fine?!
btw, on dm-bs-shokrock2k4 I was also unable to adjust the 50 shield either, but everything else (besides 25 health) appeared to change OK. You may want to dl that map and see what up with it. You can get it here. (http://odcfiles.org/ut2004/maps/DM-BS-ShokRock2k4.zip)

In my DM-BS-ShokRock map I used the "old" health pickups as opposed to the new health pickup bases in several spots.
I also used some of the "old" shield pickups as opposed to the new Shield pickup bases.
I'm pretty certain sHoK has done the same thing in several of his 2K3 to 2K4 conversions.
This may be the problem you're referring to in these maps?
FYI - I made a slightly newer version of my ShockRock map to fix a few pathing and pickup placement alignments that were irritating me.
You can download DM-BS-ShockRock-2k4 from here (http://www.badstreak.com/UTFiles/UT2004/DM-BS-ShockRock2k4.zip)
DeeZNutZ

Kangus
12th Aug 2004, 07:05 PM
ooh! thanks for that... I didn't even think about there being two types of base in 2k4 thanks to the changes, good call.

DeeZNutZ
13th Aug 2004, 04:39 PM
Having recently started scripting in UED for 2K4 I now know how much one change like that can impact so much seen in 2K3.
It also makes me feel even less worthy to hang out here, and more appreciative for what you guys create.
My hat is off to you folks.
DeeZ