-=[999.WaZoo]=-
31st Mar 2004, 01:13 AM
I was trying to implement the OGG player in URuntime - no fancy GUI stuff, simple playlist gui, but when it came down to populating the list with ogg filenames from the "/music" directory I've found that I'm in trouble. I remember that in ut2k3 I used the GUIController.GetOGGList(out ...) to get a list of files from the music directory, that was a native method from the XInterface.dll, but in URuntime (in GUI.dll) this function is missing. Can anyone tell me if there is a way to traverse the URuntime's subfolder (music or any other) in runtime and generate the list of fnames which I can later use?
And another question: I was comparing the native methods present in most of the dlls in URuntime and UT2k3 and found quite a lot of missing ones - that is missing from both .u libs and native impls. Was there a reason for this and will be the URuntime updated in the future to bring it closer to the current Unreal engine build?
Huge thanks,
-=[999.Wazoo]=-
And another question: I was comparing the native methods present in most of the dlls in URuntime and UT2k3 and found quite a lot of missing ones - that is missing from both .u libs and native impls. Was there a reason for this and will be the URuntime updated in the future to bring it closer to the current Unreal engine build?
Huge thanks,
-=[999.Wazoo]=-