View Full Version : Converting from .md2 to .max -- how? (For UT)

29th Mar 2004, 10:00 AM
I'm trying to convert some nice 3d objects I found in Hexen II which are in .md2 format (trees, statues etc) into .max format (the format used by 3d Studio Max) so I can use 3dmax to bring them into a UT map. Would anyone know how? What software should I use? Or is there some other way to bring .md2 models into UT?

Help, please, anyone? Thanks! :tup: