View Full Version : Max tutorial on setting up Vehicles for UT2004?

29th Mar 2004, 02:03 AM
I am searching for a tutorial on setting up vehicles in 3DS Max 5 for use in UT2004 that includes rigging, exporting and importing?

I can't seem to find a tutorial for this anywhere :(

I'm aware that for UT2003, Epic released to the public the 3dMax player rigs for the default UT2K3 charachters. So people could easily apply their custom player mesh to an existing UT2K3 player rig (thus avoiding any custom animation or rigging)
There was an indepth tutorial on this subject posted on these forums. View it here (http://sv2.3dbuzz.com/vbforum/showthread.php?threadid=14484). Neoimagination.com also posted a tutorial (with pics). View it here. (http://www.neomagination.com/unreal/tutorials/max2ut_01.html) I think this method could possibly be applied to vehicles (don't quote me :)) If the rig was made available to the public. *wink*wink*

Epic !!! please release the Max rigs for us noobs.:p