Hello is there any tutorial on how i crate a plant in Max for Unreal? I know how to model but im not quite sure how i do everything,i have a testure of the grass and i belive i have to make a Alpha channel so the backround doesnt show up right? But do i make a plane object to the grass,Leaves?with 4 vertices? or do i need to have more verices then 4?I guess if i have to bend them i need atleas 6 vertices.Anyway i need an explination of the steps and if there is any 3ds max vs Ued 3 specific tutorials out there i really would like to see them :/,I need to know becuse im planing to make some meshes myself ,like Plants,trees and other stuff