View Full Version : Character Development Part II

25th Mar 2004, 02:51 PM
Here's another question. I'll leave this first paragraph just as a reminder.

So here's my story... I'm taking an indepentant study class at Boston College called Advanced Computer Graphics. Basically, what we're doing is designing a video game using the UT2003 engine to hopefully be distributed as a learning tool for elementary and middle school students. Any help that can be provided for us will be given credit once the project is complete.

On to the question at hand... In our game we need to have a number of NPC's running around. Now, I am somewhat familiar with how to add one and then change its mesh and skin around. However, can someone help me out and give me a step by step instruction on how to make an NPC have a model of a character I created? Thanks. And again, any help will be credited.