View Full Version : XMP mapstart & XMPTE
denDay
20th Mar 2004, 08:41 PM
Correct me if I'm wrong but a map on a server will auto-start, even when nobody joined, clicked fire or whatever, maps will always auto-start
I tried XMPTE on my server with MinNetPlayers= 1 or 2 but this doesn't seem to change anything
Maps still autostart :(
thx
Captain Kewl
20th Mar 2004, 08:48 PM
Did you set bTournament=True?
denDay
20th Mar 2004, 08:53 PM
no, it's a public server
does it only work with bTournament=True ?
I have
[XMPTEb6.XMPTE]
bForceWinners=True
bPlayersMustBeReady=False
bOffsetVehicleSpawn=False
bTournament=False
bSuddenDeath=True
NetWait=5
MinNetPlayers=2
btw, can you confirm that XMP maps always auto-start ?
Captain Kewl
20th Mar 2004, 09:21 PM
Without XMPTE games will always auto start after PreMatchWait seconds have passed.
With XMPTE, games with no players will (theoretically) NOT auto start if bPlayersMustBeReady=True or bTournament=True -- bTournament means that the game won't start until a) there are MaxPlayers on the server or b) at least MinNetPlayers are on the server and NetWait seconds have passed.
I say theoretically because I've only tested this under extremely limited amounts of real-world situations. Let me know how it works out.
denDay
20th Mar 2004, 09:55 PM
I put bPlayersMustBeReady back on, now it works
Downside is that if a player is idling, the game won't start if they don't click fire
Thx for the input !
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