View Full Version : Importing Music into a Map with UT2004?

20th Mar 2004, 07:12 PM
Just wondering if this is still the case with UT2004? I remember crashing the music browser plenty and not being able to open the old .umx format with the UnrealEd install that came with UT2003.

It appears the same build, so I'm guessing UMX has well and truely been killed off.

So, I'm wondering, is it possible to embed an .ogg into the map?

Cheers in advance. :)


28th Mar 2004, 02:22 PM
Yes you can import your music but it must be .ogg (.mp3 causes ut2004 to crash) I have done so already with some of my good fighting music.

28th Mar 2004, 02:24 PM
Oh and by the way all you need to do to get the music in is just drop it in the music folder of ut2004. The stadard path is MyComputer>C:>UT2004>Music hope that helps!

28th Mar 2004, 08:03 PM
what if you import a .wav?

28th Mar 2004, 08:30 PM
how do you convert an mp3 to an ogg or w/e ~_~

28th Mar 2004, 08:43 PM
Try CDex:

You can use this program to convert an MP3 to a WAV, and then that WAV to an OGG. There are converters that will take you from MP3 to OGG directly, but I think you'll probably get a higher-quality conversion if you go the longer way.

28th Mar 2004, 10:25 PM
try it, it wont kill you to experiment with it. It might crash, but its part of the learning process, my guess is it only takes .ogg

31st Mar 2004, 12:15 PM
Ah right... Yeah, I wasn't perhaps clear enough. :)

I'm talking about storing everything in one binary, y'know, just like you could "OBJ Load Packagename MyLevel" in the previous version.

For example you could have .utx, .uax, .umx, .utx, any unreal package, embedded into the .unr .. Basically, everything embedded into the MyLevel package within the map.