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View Full Version : Animation in Maya for UT2003/2004


jesterspawn
17th Mar 2004, 01:37 PM
Hello. I’ve been lurking here for some time, but I am now stuck and need your help. My character is fully modeled (using Lightwave) and is ready to go, but I have a few questions:

1) Does anyone know a good source of information on how to use Maya to import/edit/export the animations from UT2003/2004?

2) If I stick the UT2003 “Male_Skeleton” (from FilePlanet) into my model and bind it to the skin, will my character automatically be able to use the default animations from UT2003?

3) Can I import those default animations into Maya in order to view them? (And edit where needed?)

It seems that most of the information out there is for 3D Studio Max. Unfortunately, I do not have $3,500 to buy that program. I’m extremely thankful that my university has Maya 5.0 Complete, but I just need to know how to get it to work for me.

Thanks in advance, guys, for any help you can offer.

conscripted
20th Mar 2004, 07:04 PM
1) http://udn.epicgames.com/Content/ActorXMayaTutorial
dont know about importing though
2) if the skeleton has animation in the file, then yes, your char should animate when you bind it.
3)not sure, havent actually done anything from UT to maya, only done Maya to UT

if your a university student, you can get academic versions of both Maya and 3Dmax. you need your student card if your buying online, but there should be a book store at your uni and they will be able to order it for you. 3dMax cost me AU$100 for a 1 school year licence - the price of 3 music cds, and Maya has a new deal for academic complete is AU$450 for 1 school year, which is about 14 music cds.. you might have to find a graphics software seller for maya, but they will know about the academic student version. http://www.stormfx.com.au if you need it

considering how much decent vid cards cost, thats still not bad

jesterspawn
21st Mar 2004, 05:17 PM
Thanks for your response, conscripted.

I actually found some other references as well, so I'll put some links on here to assist anyone else who might be doing characters in Maya. After that, at the bottom of this post, I have another question for anyone that may be able to help me out...

Anyway, aside from your link to the UDN site, here's another pretty good tutorial for exporting characters from Maya into UnrealEd and (assuming you are attaching them to the default male skeleton) assigning the default animations to your model. I followed this tutorial and got my model running around in UT2003.

http://www.jeffparrott.com/mayaut2k3_01.html

Also, here's a tutorial on the Unreal Wiki that gives an overview of creating an original character, rigging it, animating it, and then getting those original animations into UnrealEd. I have not actually done this tutorial yet, but it is next on my agenda. (My characters are going to need some unique animations as well.)

http://wiki.beyondunreal.com/wiki/Maya_PLE_Character_Model_Tutorial

Okay, now for my question... I've imported my character sucessfully, but that is because he was based on the "male_skeleton_a" rig, downloadable from FilePlanet. But... Say I wanted to do a female character based on the female skeleton? Or what if I have a character based on the juggernaut skeleton? Can those skeletons be downloaded as well, or will I have to do all of those characters' animations from scratch?