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T12Archer
14th Mar 2004, 05:53 PM
In unrealed 3.0, when the grid is set to 16, what dose that equate to in real world measurements?

Thanks
T12 ;) :( :rolleyes: :eek: :D

darth_weasel
18th Mar 2004, 05:07 AM
don't try to build to a real world scale; if you do it will feel ridiulously small in-game and be unplayable. just build to what looks right in game.

KingMango
26th Apr 2004, 04:14 AM
about a foot... hope you are american... :D

Justinsane
26th Apr 2004, 09:04 AM
Since The hieght of a player is average of "100" in the editor, so in the real world try to compare that (100) with a person that you think is suitable for that hieght and just measure measure and measure and basically i'm too lazy to do all those measuring so just experiment i guess....

X22887
15th Jun 2004, 02:51 PM
player=96 units tall
aveg person=6ft *ish
96/6=16units
16units=1ft *ish

try and build by powers of two that look right from eye level in game
have fun

GTD-Carthage
17th Jun 2004, 04:36 AM
Since The hieght of a player is average of "100" in the editor, so in the real world try to compare that (100) with a person that you think is suitable for that hieght and just measure measure and measure and basically i'm too lazy to do all those measuring so just experiment i guess....
Hey! Justin! You made it to NaliCity!!! Great!...

you even copied my subtitle's format...

GTD-Carthage
17th Jun 2004, 04:38 AM
In unrealed 3.0, when the grid is set to 16, what dose that equate to in real world measurements?

Thanks
T12 ;) :( :rolleyes: :eek: :D
I suggest you don't make your maps to REAL, you'll have a lot of errors in scaling your brushes. Just start with anything divisible or multiplyable with "256" pixels (something like "1024" "512" "128" and so and so). That's the average room size.

wakirk
26th Jun 2004, 11:49 AM
In unrealed 3.0, when the grid is set to 16, what dose that equate to in real world measurements?

Thanks
T12 ;) :( :rolleyes: :eek: :D


16 units Equils 1 foot

Nemezis
19th Jul 2004, 02:24 PM
I also had these questions, and my solution? in the screenshot: i've made a texture 256x256 with a "ruler" with a 16 unit interval, and the result, see for yourself (I hope it helps future questions in this matter) :tup:

1. import the texture
2. apply it in a cube 256x256x256
3. in the game, center your view and see where the cursor lies on, in the texture
4. alternatively, you may press F4 (UT2004 only, maybe in 2003 also) and see for yourself the caracter height

----

Edit: Now the images are attatched do the message body, and are not links any more :D

GTD-Carthage
22nd Jul 2004, 12:27 AM
Uhhh, the images you linked don't appear...

Justinsane
24th Jul 2004, 12:14 PM
Uhhh, the images you linked don't appear...
That is because there is something wrong with your computer, how come i can see it?

Justinsane
24th Jul 2004, 12:26 PM
I also had these questions, and my solution? in the screenshot: i've made a texture 256x256 with a "ruler" with a 16 unit interval, and the result, see for yourself (I hope it helps future questions in this matter) :tup:

1. import the texture
2. apply it in a cube 256x256x256
3. in the game, center your view and see where the cursor lies on, in the texture
4. alternatively, you may press F4 (UT2004 only, maybe in 2003 also) and see for yourself the caracter height

----

Edit: Now the images are attatched do the message body, and are not links any more :D

It helps alright!! :2thumb:

Nemezis
24th Jul 2004, 12:59 PM
There was nothing wrong with anybody's computer... the first time i linked the images, they were links to files in my own computer, on my http area. Sometimes you saw them, sometimes don't, I don't have the server always on :lol: But Now they are attachments, anybody can see the images :)

Justinsane, I'm glad someone liked my first mini-tutorial :lol:

KingMango
24th Jul 2004, 02:01 PM
just for fun, you guys do know you can use a ruler in UED? Press shift and middle mouse and drag... I'm sure everyone knows this though. :D

Nemezis
24th Jul 2004, 08:38 PM
King Mango, that tip should be written in everywhere.. I didn't know that! Now it will be more easier to me to draw and to measure brushes and objects in my current map :D Thats a challenge, because I'm recreating an actual college, with everything in it (chairs, tables, even a snooker table!) and it all has to be correctly dimensioned.

GTD-Carthage
6th Aug 2004, 04:32 AM
just for fun, you guys do know you can use a ruler in UED? Press shift and middle mouse and drag... I'm sure everyone knows this though. :D
Hey, I don't know that either!!!