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View Full Version : AlphaCoop - Cooperative mod beta version released - looking for mappers


AlphaOne
11th Mar 2004, 08:35 PM
Beta Released
I would like to tell everyone that I'm releasing a beta version of my AlphaCoop mod to the public. View the site for more info:
http://wiki.beyondunreal.com/wiki/AlphaCoop

What is AlphaCoop?
AlphaCoop is an Unreal Tournament 2003/2004 game type. "When you take some invasion fun, coop teamwork, monster hunt gameplay, unreal1 nostalgia and mix it with some AlphaOne you get AlphaCoop"

Direct download link:
http://yucc.yorku.ca/~plouj/AlphaCoop/AlphaCoop-v1.33.7b.zip


Mappers Needed
Since the beginning of this mod, which was on January 14th 2004, I have been the only person working on this mod. I've written a lot of code. Now comes the time when I need some actual maps for the mod. I am looking for coop level mappers. To me a coop map is one that lets the player explore, have fun, progress, and make the player feel like he's accomplished something at the end of it.

Here are some loose map requirements that I'm looking for:

fun - games begin with this
cooperative - humans vs monsters. Good example: Monster Hunt for UT1 - humans traversing though the level from start to finish encoutering, and fighting unreal1 monsters
story - doesn't have to be super good or make sense. Doesn't have to link with other maps. Just has to be interesting enough.
The original Unreal feeling
good use of monster spawners - for example: don't spawn too many too difficult monsters
try to keep the monster count generally lower, not just for the performance reasons, but also because may repetative monsters kill the gaming experience. I know that from playing games such as SeriousSam and Painkiller.
everything in the map 'should' have a purpose
players should have a sense of progress as they get further in the level
appropriate weapon spawns for each area
good combinations of monsters. There is no reason to put every single type of monster in one area
fun - and end hopefully end with this


Good to have

hidden areas, secrets, easter eggs, you know:)
things that reward teamwork - do as much as possible with UED
linking with other maps

I could care less about

graphics - I want those 'less fortunate' to be able to play this mod. This does not mean that I want maps with crappy style and design. I'm just saying that More polygons does not mean better looking.


Also check out the banner that I'm working on for this mod:
http://www.yucc.yorku.ca/~plouj/pics/AC_Banner.jpg

my email: thematrixhunter@yahoo.com

AlphaOne
12th Mar 2004, 05:11 PM
I have just modified the map design list. You can view the most recent version here:
http://wiki.beyondunreal.com/wiki/AlphaCoop#0.3

AlphaOne
15th Mar 2004, 07:29 PM
Mod page changed: http://wiki.beyondunreal.com/wiki/AlphaCoop

AlphaOne
17th Mar 2004, 06:35 PM
I have just ported the mod to UT2004!!

http://www.yucc.yorku.ca/~plouj/AlphaCoop/AlphaCoop-2004.zip

It will probably have tones of bugs, but its still fun to play:)

HandySchlumpf
24th May 2004, 06:12 AM
i was clicking on the link u gave above. foolowing this link it says that u stopped working on that coop mode. is that true?

Hyper
1st Jun 2004, 07:25 PM
Nice mod. I love Unreal, but the engine is aging and ther are many unfixed bugs. UT2004 could be the solution!

I will certainly play it when I get the chance, and until then I'll stick with the good old Unreal.