At the request of someone, I am trying to set up a combo so you can activate it with a mutate command.
Looks like combos are started in XPawn with the
function DoCombo( class<Combo> ComboClass )
However the mutate command uses:
function Mutate(string MutateString, PlayerController Sender)
So I'm stuck on this, I dont know how to bridge that gap between PlayerController and XPawn. So somehow I need to get it so when the player pushes his bind, the pawn tries to activate the combo.
Im lost, can anyone give me some pointers?
Looks like combos are started in XPawn with the
function DoCombo( class<Combo> ComboClass )
However the mutate command uses:
function Mutate(string MutateString, PlayerController Sender)
So I'm stuck on this, I dont know how to bridge that gap between PlayerController and XPawn. So somehow I need to get it so when the player pushes his bind, the pawn tries to activate the combo.
Im lost, can anyone give me some pointers?