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Ok, call me lazy, but I am wondering if there is something that will generate those heightmap things while accepting a few simple criteria (like how hilly it is, etc)? Or at least something that will allow me to avoid making it in teh UED3? Heh.
You can create a heightmap in something like Paint Shop Pro, Photoshop, or even the Gimp. You can then import it (as a PCX file?) into UnrealEd3. It's easier this way because you have many tools at your disposal for manipulating the heightmap.
If you export a heightmap from Photoshop or whatever, it has to be as a G16 greyscale image - you can change the format in the save options.
Or search for Terragen on Google and download that. You can use it to generate cool terrain maps really easily then export the map to use in Ued You can also use it for creating skyboxes.
In a paint program, you can use tools like dodge, burn, smooth, and others to create nice terrain. If you use a lot of the smoothing tool, or Gaussian blur your terrain heightmap, you end up with rolling hills. Otherwise, if you let the harsh pixels stand, you get more jagged terrain.
Although you should always blur the edge pixels to some degree.
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