View Full Version : Import Racers

27th Feb 2004, 09:31 PM
Here are some car models I've been working on. 6 were used a decos in my latest map, but all will be drivable in a onslaught map I'm working on. Gonna make a Subaru WRX STi tonight then start making textures for the latest additions to the lineup.

BMW 5 Series
- 2784 Polys (Body: 1416, Wheels 342 ea.)


Honda Prelude
- 3116 Polys (Body: 1612, Wheels: 376 ea.)


Nissan 350Z
- 2782 Polys (Body: 1664, Wheels: 302 ea.)


Skyline R34 GTR
- 3192 Polys (Body: 2120, Wheels: 268 ea.)


Lancer EVO 7
- 3224 Polys (Body: 1904, Wheels: 330 ea.)


Porsche 911
- 2972 Polys (Body: 1588, Wheels: 346 ea.)


Maxda RX7

Modeling time - 6 Hours (approximate)
2958 Polys (Body: 1594, Wheels: 241 ea.)


Honda S2000

2752 Polys (Body: 1652, Wheels: 275 ea.)


Toyota Supra

2978 Polys (Body: 1810, Wheels: 292 ea.)


27th Feb 2004, 11:40 PM
Looks very nice, I've been trying to learn maya recently and I've been toying with the idea of making a vehicle myself and I'm wondering about how to do it, do you use image planes for this or do you just look a pictures or what?

27th Feb 2004, 11:50 PM
I set image backgrounds for the viewports as reference and also look at pics while modeling.

27th Feb 2004, 11:52 PM
Do you use maya? How long did it take you to become good?

27th Feb 2004, 11:55 PM
I use 3D Studio Max 5 ... Been modeling for 3+ years now.

28th Feb 2004, 12:18 AM
I don't have all kinds of neat stuff to show off like you do but I thought I'd show off my first model, it's still a work in progress but I'm happy with it so far, I'm kind of waiting for the new vtms that come with 2k4 se before I try and skin it and see about getting it into the game.

28th Feb 2004, 01:22 AM
NeoNautica, very nice car models:) Are the renders from Max or Unreal? Adam, lookin good.

28th Feb 2004, 04:13 AM
The bottom 3 are from max, the top ones are screenshots from unreal 2k3.

28th Feb 2004, 10:21 AM
Wow!! Those are all awesome!!

I am a bit confused though, are you just showing them off (no problem with that), or would you like to have them included in UnWheel?

28th Feb 2004, 11:50 AM
For now I'm just showing off... lol

I'm making a tutorial on how to model cars... should I post it up here once its finished?
Its 3D max specific and the test subject is a Yugo... cause Yugos are easy to model. Should be done later tonight.

28th Feb 2004, 03:47 PM
Yugo Modeling Tutorial (http://forum.fragwhored.com/viewtopic.php?t=3043)

Yugo from the Tutorial:

2034 Polys (Body: 1074, Wheels: 240 ea.)


29th Feb 2004, 08:44 PM
I had no Idea that you could get blueprints of cars so easily, now I should be able to make just about any car that I want! Well here is my first try at a car model, Can you tell what kind of car it is? I wasn't able to use your tutorial because I don't have 3dsmax, although your tut does look quite good.

Well now comes the hard part, how do I put a texture on this thing?

Hey Shrimp, after I get this thing skinned, do you think it could be included into Unwheel? and do I need to make some wheels for it too?

1st Mar 2004, 09:15 AM
Subaru WRX

3192 Polys (Body: 1896, Wheels: 324 ea.)


1st Mar 2004, 12:05 PM

EDIT: I love the skin work too

1st Mar 2004, 01:42 PM
I'd absolutely love to, but...

For now I'm just showing off... lol

1st Mar 2004, 01:45 PM
Diego: If you can get it skinned, I'll be happy to include it for you ;) Wheels are pretty much optional, but I think they should be pretty easy to make. Unfortunately they don't always work out right... There's some kind of engine/physic or mesh bug that sometimes make them go all wonky in-game...

1st Mar 2004, 04:16 PM
I'd absolutely love to, but...

Oh yeah, missed that, oops.. Must've been all agog over the pics.

1st Mar 2004, 06:18 PM
those models are mad! i did an evo 6 a few weeks ago using a different process, your technique looks a lot more cleaner and easier, i will have to try it :D

1st Mar 2004, 10:03 PM
I'm clueless about how to start skinning my stuff, can someone point me in the direction of a good tutorial, I use maya if that makes a difference. I feel like such a noob, I can't even find a tut!

I just went to your website Neo, and I downloaded your warehouse disctrict map, looks very nice, all I can say is, remember the little people when you get a job with Epic.

5th Mar 2004, 05:11 AM
I've been slacking lately... but got this done:

Chevy Astro

1986 Polys (Body: 994, Wheels: 248 ea.)


Probably make this be able to hold 6 people, so it would be good for making assults on power nodes.

21st Mar 2004, 01:55 AM
Anyone have any ideas as to what causes a car to hover like this:


21st Mar 2004, 02:45 AM
What code does it use?

Or if it's static, maybe you should place it lower onto the ground.

21st Mar 2004, 02:55 AM
I modified the hellbender's code... its not static

21st Mar 2004, 04:34 AM
I modified the hellbender's code... its not static

Would if have something to do with the fact that the hellbender has bigger wheels?

21st Mar 2004, 09:23 AM
Did you apply Karma collision to the body mesh?

21st Mar 2004, 10:51 AM
**Problem Fixed**

21st Mar 2004, 04:22 PM
Simple Test Map (2.8MB) (http://www.qone12.com/~ne0nautica/Docks/SkylineTestMap.zip)

Skyline is drivable... still some kinks in the code though.


22nd Mar 2004, 02:13 AM
Looks nice, now all we have to do is bash you over the head, kidnap you and force you to work on UnWheel, lol :lol:

22nd Mar 2004, 04:22 AM
lol... I've been tweaking the code... and tweaking some more. Car drifts, accelerates faster, and has a higher top speed now... but I didn't upload the new code yet.

22nd Mar 2004, 08:25 AM
NeoNautica, I was going to cut and paste your code because of it's comments on code functions, but you edited it out:(

22nd Mar 2004, 03:39 PM
NeoNautica, I am not a coder, so I don't know how you solved the problem of needing power cores and such inorder to have a functioning Onslaught map, but you have:) I added your car to my Pavilion map to test it on a track. The handling is very precise until you are close to full speed, then it tends to slide too quickly, that is, compared to what we are used to. The default Onslaught vehicle suffer this same fault, the precise handling. They don't seem to generate momentum, or behave like they had any mass.

22nd Mar 2004, 08:08 PM
There are problems in the code I can't fix... But as long as its fun, its all good.

Been tweaking the skyline and got the porsche drivable. Also added Red team color skin to the skyline.


23rd Mar 2004, 02:36 AM
NeoNautica, the more pics you host of your damn sweet models the heavier the stick gets with which I will hit you and imprison you until you make millions of models for UnWheel, lol. Joking aside they are sweet. I only hope my copy of UT2004 arrives soon so I can try it out.

23rd Mar 2004, 11:24 AM
Just posting this to annoy ProjectX ... lol


I'm not bringing in anymore cars until these 4 are tweaked and as good as done.

23rd Mar 2004, 12:12 PM
NeoNautica, you are annoying more than ProjectX:D Are you going to post the updated skyline map :rl:

23rd Mar 2004, 12:25 PM
I'll try to get the new skyline map up around Thur... maybe sooner.

23rd Mar 2004, 04:11 PM
I'll try to get the new skyline map up around Thur... maybe sooner.


On a side note, NeoNautica, what bribes do you take, lol. :lol:

23rd Mar 2004, 06:08 PM
Test Map Version 2 (3.86MB) (http://www.qone12.com/~ne0nautica/Docks/SkylineTestMap.zip)

Larger driving area, better code, etc etc....

Only 1 major bug that I dunno how to fix:
1. If you ram something head on at full speed you just come to a stop without taking any damage or bouncing back.

24th Mar 2004, 10:47 AM
Completed cars:
- Skyline
- Porsche 911
- Lancer
- 350z

I updated the skyline test map with the final version of the skyline code (Same url as the last one). Major changes are the destroyed car stuff (destroyed mesh, moved the smoke emitter to under the hood, etc).


1st Apr 2004, 11:39 PM
A couple more cars done... 2 more left.


1st Apr 2004, 11:52 PM
Verrrrry nice NeoNautica:D

2nd Apr 2004, 01:47 AM
I absolutely love the skinwork mate!

6th Apr 2004, 11:01 PM
Supra: Working, but needs to be tweaked.


12th Apr 2004, 11:59 AM
Last car for now:

20th Apr 2004, 02:28 AM
Tutorials I've made/been working on:

Tutorial Part 1: Modeling (http://forum.frag-ops.com/viewtopic.php?t=3043)
Tutorial Part 2: Skinning and Texturing (http://forum.frag-ops.com/viewtopic.php?t=3405)
Tutorial Part 3: Rigging and Importing (http://forum.frag-ops.com/viewtopic.php?t=3445)

Still working on the last one. There will be 1 more on scripting the car.

27th Apr 2004, 11:21 PM
Great, that's what I want:) I don't like the default UT2004 handling at all. I want to know what script settings effect what on the vehicles.

18th May 2004, 06:31 PM
Started working on the map that the cars will be used in:



18th May 2004, 07:31 PM
Wow:D, ok, your right, that deserves another wow :eek2:

18th May 2004, 11:51 PM
Love The Bridge Mesh !!

19th May 2004, 02:25 AM
:eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2:

22nd May 2004, 12:05 AM
Been working on side streets and tunnel. Made Karma/Collision for all the road parts that are completed so far (needed karma so I could drive on them). Rebuilt the roads that are done inside unrealEd. Going to make another bridge so there are 3 ways to get across the river.

Progress Pic:


It is possible to get to the top of the Suspension bridge by running/jumping up the cable, but it took me a few tries. Good place to put a deemer or something.

22nd May 2004, 01:57 PM

Will this map be for Unwheel or is just ONS?

Map suggestion, add some fog in the skybox to eliminate the clipping effect.:)

24th May 2004, 03:25 AM
As of right now I'm focusing on completing the ONS version. Might make a Unwheel map with it... and/of Frag.ops ... dunno.

The other bridge:


Still needs some tweaks, but its pretty much done. Got to make/fix a few more pieces of road/tunnels and then I might release a road test version of the map.

24th May 2004, 10:16 AM
Nice bridge ! Looking forward to seeing the textured version. How many polys is it btw?

P.S - Neo, I saw your vehicle creation tutorials on the frag-ops forums, most excellent tutorials dude :) !!! You should post them on these forums as well, i'm sure lots of people would be interested in them.


6th Jun 2004, 08:05 PM
Each of the bridges are about 15k tris with the street lights on them.

I put a alpha of the map online so I could enter the cars into the MSU contest:


Dunno if they'll place, but its worth a shot. Its a very early build of the map, but the cars shouldn't get caught on the static mesh roads (they use to catch and flip for no reason, but its fixed now).

I got hired at Vicious Cycle, so it'll take longer for me to finish the map. A small price to pay for getting a job in the industry.

6th Jun 2004, 08:17 PM
Congrats on the job man. Be sure and let us know what it's like, I'm really curious.

24th Jun 2004, 02:32 PM
:D I am a beginner to max and wanted to do my friends car as a suprise.
the nissan 350 z

This tutorial is awesome. I hope I can learn max with it hehe...

I tried to install unwheel when it came out and couldnt get it to work I am not sure why.

I am an Unreal, 2k3, 2k4 fan ! and these cars really make me go WOW!

thank u. :o

25th Jun 2004, 08:26 PM
The job is a lot of work. 3 weeks till the game goes gold, so we're tryin to squash all the bugs.

Glad you like the cars.

I've been working on a Ford Focus Rally car at work... forgot to bring it home to work on it though... heh.

26th Jun 2004, 06:38 PM
Neo: Thats some very nice work. After the 3 week crunch can you find the time to finish the last tutorial, as I've been working on something and you have solved many of my questions just by following this post. The renders look good and the poly count should be okay in ued as long as you can't see both bridges from any one point, if you can the people playing on calculators as videocards will get sub 10fps but then if you only design for them games would never go anywere. Thanks for the tutorials so far and keep up the good work.


27th Jun 2004, 05:24 AM
woah! just bridged 1,000 views!

29th Jun 2004, 12:04 AM
My thread of the same stuff on the atari forums has 32,341 views... 339 replies... heh.

Stuff is a little crazy right now, so don't expect the tut anytime real soon. Painting my room and all my stuff is in odd places. Just formatted my comp and I'm installing everything again... joyous. I hate ad-ware that gets deep into my registry... I do get monday off (yay!). I'll try to get it together then.

2nd Jul 2004, 06:20 PM
My cars got "honorable mention" in the Phase 3 MSU ... Congrats to Unwheel for getting finalist!

2nd Jul 2004, 11:09 PM
Congratulations NeoNautica :cheers: I know that an Honorable Mention is an achievement for anyone:)

7th Sep 2004, 11:16 PM
ever so slowly working on this map... heh.

Made another car on labor day though:


Ravu al Hemio
8th Sep 2004, 12:50 AM
Nice four-wheeled object there!

Will it be integrated into the ONS map?