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View Full Version : Vacancies on The Third Reich team


Nashy
25th Feb 2004, 03:27 PM
The Third Reich is a total conversion for UT2004, with a focus on infantry combat on the World War 2 Western front. You can learn more about our project in a recent interview on Boomtown [ Link (http://unreal.boomtown.net/en_uk/articles/art.view.php?id=4301) ] or by visiting our website portal [ Link (http://www.thethirdreich.com/forum/portal.php) ].

Our team is currently in need of some more people, namely mappers, skinners and coders. We also need some high-res photos to be used as a basis for face skins.

If you fit any of the profiles below and would like to join our team, or want more information before deciding, e-mail Stryker@thethirdreich.com and remember to include any samples you have if applying.

If you wish to have your face in TTR, send a high-res photo of the front view of your face and send to Stryker@thethirdreich.com or post here in the appropriate thread on our forums [ Link (http://www.thethirdreich.com/forum/viewtopic.php?t=1651) ]. Note that by sending a photo of your face you agree to letting the TTR team edit and use it.

Mapper

You will be creating believable locations, preferably based on reference material, following a campaign roadplan.

- You need extensive knowlegde of UED 3.
- You need basic knowlegde of 3DS Max, Maya, Lightwave or other modelling software to create static meshes.
- Unwrap knowledge is preferred but not mandatory.
- You have to show us some samples of your (previous) work or create a sample for us to review.

Skinner

You will be skinning weapon models based on reference material to create a realistic looking skin.

- You have extensive knowlegde of Photoshop, Paint Shop Pro, The Gimp or other image editing software.
- Unwrap knowledge is preferred but not mandatory.
- You have to show us some samples of your (previous) work or create a sample on an unwrap we provide you with.

Coder

You will be working closely together with mappers to create realistic & immersive effects to add to the atmosphere of the game. ie: NPC tanks, exploding trees, artillery, ...

- You have extensive knowlegde of UScript.