Soon the long wait is over and SuperPack 4 is released.
Feature list:
The addition of over one hundred new planes, vehicles and munitions. This includes 3D models and textures, apropriate flight models and loadout configurations, squadron creation, and game mode configurations (TE, Dogfight), therefore creating a unified, complete and theatre-independent database of weapons, weapon systems and aircraft to allow seamless integration of additional theatres. Most notable features are:
The inclusion of most variants of the F-16 (incuding two-seaters)
The addition of separate 3D cockpits for the A-10, F/A-18C and F/A-22A so that you will get matching 3D cockpits when flying these planes!
Beautiful new models for many key planes in the Korean theatre, such as the F-5, F/A-18D, SU-27, MiG-29A and MiG-19.
New planes such as the Mirage 2000, F/A-18E, or MB-339CD of Frecce Tricolore fame.
Older planes for usage in classical theatres such as Vietnam (e.g. A-4, A-7, F-100, F-105, F-4 and variants)
Many, many ships.
All major current and past weapon systems (missiles, bombs).
A large re-population of all the theatre objectives, including towns, villages, industrial complexes and airbases. The latter now also feature improved parking spot data, using different parking spots for smaller or larger aircraft and making the spawning of aircraft well before take-off a reality.
A complete rework of all hitpoint and damage properties of all entities (so that a single AK-47 normally won't be able to take out an A-10 with a few shots or that a single bomb won't destroy a aircraft carrier anymore)
A vastly extended Tactical Reference, also included as illustrated HTML for easier browsing, searching and printing.
Optimisation of missile flight models
Improved flight formations
Reworked Air Tasking Order, improving the mission generation and tasking in campaign mode.
Hundreds of additional data fixes (e.g. plane shadow sizes).
With the new exe edits this sim is going to rule for additional years for sure Can't wait to get back into this sim...
//Kee
Feature list:
The addition of over one hundred new planes, vehicles and munitions. This includes 3D models and textures, apropriate flight models and loadout configurations, squadron creation, and game mode configurations (TE, Dogfight), therefore creating a unified, complete and theatre-independent database of weapons, weapon systems and aircraft to allow seamless integration of additional theatres. Most notable features are:
The inclusion of most variants of the F-16 (incuding two-seaters)
The addition of separate 3D cockpits for the A-10, F/A-18C and F/A-22A so that you will get matching 3D cockpits when flying these planes!
Beautiful new models for many key planes in the Korean theatre, such as the F-5, F/A-18D, SU-27, MiG-29A and MiG-19.
New planes such as the Mirage 2000, F/A-18E, or MB-339CD of Frecce Tricolore fame.
Older planes for usage in classical theatres such as Vietnam (e.g. A-4, A-7, F-100, F-105, F-4 and variants)
Many, many ships.
All major current and past weapon systems (missiles, bombs).
A large re-population of all the theatre objectives, including towns, villages, industrial complexes and airbases. The latter now also feature improved parking spot data, using different parking spots for smaller or larger aircraft and making the spawning of aircraft well before take-off a reality.
A complete rework of all hitpoint and damage properties of all entities (so that a single AK-47 normally won't be able to take out an A-10 with a few shots or that a single bomb won't destroy a aircraft carrier anymore)
A vastly extended Tactical Reference, also included as illustrated HTML for easier browsing, searching and printing.
Optimisation of missile flight models
Improved flight formations
Reworked Air Tasking Order, improving the mission generation and tasking in campaign mode.
Hundreds of additional data fixes (e.g. plane shadow sizes).
With the new exe edits this sim is going to rule for additional years for sure Can't wait to get back into this sim...
//Kee