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View Full Version : The next generation of Infiltration needs YOU!


Dr_Strangelove
23rd Feb 2004, 07:42 PM
As we at Sentry Studios (http://www.sentrystudios.net/) rev up production on the next generation of Infiltration (http://infiltration.sentrystudios.net/), we are going to need additional people in every area. At this time we are specifically looking for modelers, but we will also consider 2d artists, animators, sound artists, programmers, and mappers. So, get that portfolio together and send it over to Beppo (beppo@sentrystudios.net).

Founded in the winter of 2000, Sentry Studios came together as a group of professional-minded individuals with a desire for high quality, realistic entertainment. With an unequaled attention to detail, projects like Infiltration will be the bedrock of class in future game titles. Our desire is to create innovative, pragmatic experiences in both a fantastic and realistic nature, providing inspirational environments that entertain and encompass.

Presently, we are continuing our development of a free project for the Unreal engine entitled Infiltration, which started for the original Unreal in early 1999. In it's current state, the Infiltration project is represented by modern day combat and is unique in itself, not only because of it's method of realism, but it's ability to present the player with situations in any part of the world. It's not limited to a specific genre, and as such, campaigns can be created with virtually any form of struggle in mind. A player might enjoy close quarter battles and select from a handful of urban-based missions, or prefer more open field combat with tanks and air support. Whether it's a localized skirmish or a full-blown war, Infiltration can provide the setting and the immersion.

FireSlash
24th Feb 2004, 05:05 AM
Eeeeh.

You should probably list what engine you are going to do this on. The usual design document and such are also missing.

Dr_Strangelove
24th Feb 2004, 10:41 AM
1) I am posting it here. What engine do you think we will be using ;) (ut2kx)

2) We are not yet ready to publicly release exactly what we are working on, but it will still be under the Infiltration name, and be all about modern combat.

[SOB]bAd ChIcKeN
24th Feb 2004, 04:47 PM
you have a poly count limit on submitted material Jeremy?