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View Full Version : MSUC Phase 3 extended


Shrimp
21st Feb 2004, 02:48 AM
Just in case you guys haven't heard yet, phase 3 of the Contest has moved to 30 May 2004 :). Meaning we have a lot of time to get up-to-date with the UT2004 stuff once it comes out, as well as produce a lot more content...

Cool beans :D

http://www.beyondunreal.com/daedalus/singlepost.php?id=4929

ProjectX
21st Feb 2004, 02:42 PM
Just in case you guys haven't heard yet, phase 3 of the Contest has moved to 30 May 2004 :). Meaning we have a lot of time to get up-to-date with the UT2004 stuff once it comes out, as well as produce a lot more content...

Cool beans :D

http://www.beyondunreal.com/daedalus/singlepost.php?id=4929

Excellent! P.S. Has there been any thought put into A.I. in this mod? There just aren't the servers to play on y'see. And A.I. would be great I suggest kidnapping someone and locking them in a dark room and forcing them to code it for us... or we could just hire an A.I. Coder, just advertise on the front page for an A.I. coder, and you don't have to do anything.

Also.. Any chance of an extra gametype, you see I was thinking, it wouldn't take long to code too, but an endurance race gametype, of course it would be better with a petrol counter and an oil counter and tyre conditions, but to start with all you need to do is add a field in the level properties of each level, say: endurancelaps= and they set how many laps it is, with short races like city track something like 20 would be a good idea, but for longer maps like your upcoming one or mine something like 12 would be better. Then later when petrol, oil and tyre conditions counters come into the game we can implement pit stop areas or our maps and it would add a certain element of strategy to the game, go for the fast but small tank capacity? go for the tires that last longer but slow you down? etc. Anyway, consider the ideas at least and tell me what you think.