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Sir_Brizz
20th Feb 2004, 01:56 AM
Ok, I think I have every single one in the UT engine now.

Unreal Engine games I legally own:
Unreal 1
Return to Na Pali
Adventure Pinball
Rune
Nerf Arena Blast
Wheel of Time
Deus Ex
Klingon Honor Guard
DS9: The Fallen
Unreal Tournament
Mobile Forces
Harry Potter and the Sorceror's Stone
America's Army
Undying
Raven Shield
Unreal 2
Unreal Championship
Splinter Cell
Deus Ex 2
Unreal Tournament 2003
Unreal Tournament 2004
Devastation
Harry Potter and the Chamber of Secrets
New Legends (XBOX...wow)
Desert Thunder
XCOM: Enforcer
Sephiroth 3rd Episode The Crusade (download at: https://www.sephiroth.co.kr/down/down.jsp)
XIII
Magic: The Gathering Battlegrounds
TNN Pro Hunter
Thief: Deadly Shadows
Harry Potter and the Prisoner of Azkaban (GCA)
Unreal Championship 2: The Liandri Conflict
Advent Rising (Xbox)
Advent Rising (PC)
Pariah
Splinter Cell: Pandora Tomorrow

Ones I have yet to get:
Lineage 2
Dead Mans Hand
Raindow Six Athena Sword
Shadow Ops: Red Mercury
Tribes: Vengeance
Marine Heavy Gunner: Vietnam (???)
Men of Valor
Brothers in Arms
Brothers in Arms: Road to Hill 30
Star Wars: Republic Commando
Splinter Cell: Chaos Theory
SWAT 4
Vanguard: Saga of Heroes
Disney's Brother Bear
Harry Potter 4

Ones coming and preordered:
Unreal Tournament 2007
Gears of War
Red Orchestra: Ostfront 41-45

Ones coming I may/may not buy right away:
Splinter Cell: Double Agent
Huxley
RoboHordes
Hoopworld
Chronicles of Spellborn

Ones I won't get:
Postal 2
Tactical Ops (free download :p:p:p)

Announced for current year:
Gears of War
Unreal Tournament 2007

Announced but never released/cancelled/on hold indefinitely:
Untitled Oddworld Project (unsure)
Dark Sector (On hold)
Black 9 (Cancelled)
Werewolf: The Apocalypse (Cancelled)
Hired Guns (Cancelled)
Aeon Flux (interesting, MTV is making a movie based on the book this year sometime...http://www.aeonflux.com)
Daikatana 2 (http://www.unreal.com/archives/news0398.html)
Y-Project (Cancelled...out of business)
Duke Nukem Forever (on hold...forever)

I know I am missing several. Please list ALL UNREAL ENGINE TITLES here. :)

TaoPaiPai
20th Feb 2004, 05:33 AM
undying
america army
tactical ops
XIII

I think there's such a list somewhere on Buf but I'm too bored to look also

Mxtrmntr
20th Feb 2004, 07:38 AM
Newer games (http://udn.epicgames.com/Powered/WebHome)

Older games (http://udn.epicgames.com/Powered/FirstGenerationTitles)

Some others were announced but never got released.

Sir_Brizz
20th Feb 2004, 05:54 PM
Tao, we did but it got lost in the great crash or Black Tuesday or whatever you want to call it.

Captain Kewl
22nd Feb 2004, 03:08 AM
Postal (1) didn't use Unreal.

Sir_Brizz
22nd Feb 2004, 10:34 PM
I have to call "prove it" on you CK, the only reason I remember Postal 1 at all is that it used the UE.

Hedge
23rd Feb 2004, 10:57 PM
looks like we need to make another trip to eb games, brizz. There are several more old titles we need to find for the collection.

Yellow5
24th Feb 2004, 10:38 PM
Postal 1 did NOT use the Unreal engine. :)

Sir_Brizz
3rd Mar 2004, 08:33 PM
ok :)

I got three more games, only have four more to go.

Does anyone know anything about Desert Thunder or Sephiroth???

Hedge
3rd Mar 2004, 09:20 PM
I think we sold desert thunder at mediaplay for something around $20 or $30 bucks. If it is what I think it is, then it is a tank combat game. As for Sephiroth, all I have been able to find out about it is that it is for the pc and it is up to version 1.3.0. I would need to learn korean to be able to find anything else out. Here is a linkie to the Sephiroth homepage: https://www.sephiroth.co.kr/index.jsp

**edit**I just looked at mediplay, I think I was mistaking "Desert Strike" for "Desert Thunder." **Edit**

livingtarget
6th Mar 2004, 03:38 PM
Looking forward to StarWars Republic commando to be released on the Uengine somewhere autumn like.

Sir_Brizz
11th Mar 2004, 08:38 PM
added more

StormHammer
22nd Apr 2004, 11:43 PM
Advent Rising is also being built on the Unreal engine.

Major-Lee-High
1st May 2004, 04:16 PM
Men of Valor :P

And postal 1 was a 2d game afaik. Postal 2 was fun as hell for a few days, really funny game with a good idea and some cool engine features (coolest fire in a game prolly, nice liquid effects) but it did get old fast, but i pretty much hate all single player games so it atleast entertained me longer than most do. I usually start a sp game and dont get past the first level or so cause they all suck ass, mp is where its at..

Oh i think ut2k4 is on unreal engine too :P

Sir_Brizz
3rd May 2004, 08:03 PM
Men of Valor???I don't think that's uengine is it??

Major-Lee-High
3rd May 2004, 10:31 PM
Yes.

Its listed on udn too.

Sir_Brizz
4th May 2004, 10:22 PM
oh it's not released yet...

Major-Lee-High
5th May 2004, 01:08 PM
Oh lol, did notice you only wanted released ones, i guess DNF isnt there either lol.

Sir_Brizz
1st Jun 2004, 01:24 PM
i just bought thief. it's pretty good.

NeoNite
3rd Jun 2004, 06:24 PM
I still haven't tried the "Wheel of time" yet! And I remember when it was released, I did want to give it a try but arg! :D

One day I tell you, one day I will :D

eagleAR
23rd Jun 2004, 11:32 AM
i downloaded Sephiroth, but i m unable to play it
anyone know how to start the game

Sir_Brizz
23rd Jun 2004, 12:13 PM
you have to register but I don't know Korean or how to fill in those boxes on the registration form....anyone know korean?

edzah
12th Aug 2004, 08:02 AM
I am doing a project and I am tempted to use the unreal engine since the coding is relatively easy to understand and there is a good community; actually thinking of using the runtime ( no need for discussion on the lincensing pleeze :) ) -
thing is:

I want it to be an adventure/rpg stlye game and unless I am mistaken there is no game to date that has a isometric view using any unreal engine.

I am looking for something along the lines of commandos 2 or even better baldurs gate. so, has it been done?

regards,
ed.

Sir_Brizz
12th Aug 2004, 10:40 AM
The USkaarj and UnrealAnnihilation modifications for UT2004 use RTS Isometric views, so they have been done.

http://www.unrealannihilation.com
http://uskaarj.beyondunreal.com

Check out the screenshots.

It's actually very easy to understand...the coding isn't so much though.

BITE_ME
25th Aug 2004, 05:19 PM
Did they ever fix XIII. I played the demo (yucky net code. But I kind of liked the game) and I seen that people were putting down the game....Cause the patches were messing up the game more.

sadman544
2nd Dec 2004, 06:41 PM
1. - AFAIK the XIII patches did nothing; the netcode was still laggy and crud

2. - Desert Thunder is a budget tank combat game made by Brainbox games

3. - Another Brainbox budget game, a decent Vietnam FPS called Marine: Heavy Gunner

Sir_Brizz
10th Feb 2005, 01:11 PM
Okay everyone, what is the latest games that have come out on UE2.5/2x?

NeoNite
14th Feb 2005, 11:31 AM
Why did you collect all those games?
Did you simply collect them because they were running on the unreal engine, or did you check out what the game is all about first?

Seems a bit silly to me :-F

I still haven't tried the "Wheel of time" demo. Aaarg :O)

About the "Adventure pinball" demo: Why did they include the editor?
You can simply experiment a little sure, but can't use it in the game anyway. Sneaky.

Fun game though. If I ever see it in a store, I'll buy it.
Rune demo: Not my type of game.
Nerf Arena: Funny, but I didn't care that much to buy it.

Sir_Brizz
14th Feb 2005, 01:16 PM
Mostly because they run on the Unreal Engine. I would say 75% of them are fun games though.

Sir_Brizz
17th Feb 2005, 09:51 PM
Added Vanguard: Saga of Heroes.
http://www.pgnx.net/index.php?page=full&id=4570

NeoNite
18th Feb 2005, 12:19 PM
Mostly because they run on the Unreal Engine. I would say 75% of them are fun games though.

I truly hope so.

Btw, is "adventure pinball" worth buying?
If so, try and convince me.

Sir_Brizz
18th Feb 2005, 01:06 PM
Actually I found Adventure Pinball extremely enjoyable. I've never really played a game wuite like it.

Since it's on the Unreal Engine, it moves your view around, plus the game just looks cool, playing on a 3D plane and stuff.

you can still download the demo from....somewhere??
http://www.pcgameworld.com/download.php/id/2412/folder/demos/filename/AdventurePinball_ForgottenIsland_Demo.exe

There. :) Try it, I'm sure you will like it, but good like finding a place to buy it, almost all of the ones I have are eBay specials ;)

NeoNite
18th Feb 2005, 05:44 PM
Tnx, but like I've said on page 1 I've already tried the demo ;O)
I just wondered if the full game was worth buying, if there's enough diversity etc...

Sir_Brizz
18th Feb 2005, 06:07 PM
Well I like the levels alot, but I can understand people thinking they are pretty boring ;) They are all like prehistoric levels, but I think they are pretty diverse. Plus they have a couple levels available to download.

NeoNite
18th Feb 2005, 06:12 PM
On which version of the unreal engine was this game made anyway?

Sir_Brizz
18th Feb 2005, 06:30 PM
like 350 or something...between Unreal 1 and UT.

Sir_Brizz
22nd Feb 2005, 05:37 PM
I would like to add a new section to my initial post titled "Announced but cancelled/never released".

Please help me to find any games possible that were announced but not released or were cancelled. One that I can think of off the top of my head was an untitled Oddworld project.

captainrad
16th Apr 2005, 03:24 PM
you really own all of those?

Tetris L
16th Apr 2005, 03:39 PM
"Huxley"

MMOFPS in development by Korean company, not many details known

http://www.beyondunreal.com/daedalus/singlepost.php?id=7752

captainrad
16th Apr 2005, 09:28 PM
Darksector!! i totally forgot about that game! i remember when it was announced i was pretty stoked.. or at least inrested.. www.darksector.com
de has been working on this for what seems like a long time really...

and its not actually on the unreal engine. they have a new engine they call "sector engine"

when i thought about it i thought it was the unreal engine but its not but hey.. still a cool looking game..

sadman544
25th Apr 2005, 06:48 PM
Combat Task Force 121 (PC, Xbox)
http://www.combat121.com/

And the vietnam one I posted earlier exists (afterall, I have a copy -_-)
http://www.heavygunner.com/

[UM]theswarm
21st May 2005, 01:42 AM
I think DNF falls under "On Hold", does it not? :D

overkill63
21st Jun 2005, 08:18 AM
the only game i can think of that you dont have up on the list is ultima 9 [or was it 10] one of the niceest looking games that come from the original ut engine but also one of the buggiest.kinda reminds me of todays games [hurry up and get that game out on deadline!!dam the bugs we'll patch it later]

Sir_Brizz
21st Jun 2005, 09:49 AM
Ultima 10 was never released :) It was going to use UE though.

As for Ultima 9, I'm pretty sure it didn't use the UE. I'll look into it some more and let you know :)

PsychoMoggieBagpuss
22nd Jun 2005, 07:35 AM
U9 wasn't a UE game.
It was an unadultarated piece of crap with a woeful excuse for a storyline that disregarded all previous ultima's and was incredibly buggy.
GG EA, first Origin then Bullfrog.

PMB
AKA Armadillo Dragon of the -=UDIC=-
Hardcore Ultima fan since Ultima 3

Sir_Brizz
22nd Jun 2005, 09:37 AM
It was sad because 6 and 7 were so good, I was expecting 8 and 9 to rock too... guess not. I was looking forward to 10 because it actually looked like they might be back on the right track.

Growler
22nd Jun 2005, 11:23 AM
I CAN'T believe not ONE of you has mentioned UT2007!! (under 'upcoming games') :p

Sir_Brizz
22nd Jun 2005, 02:37 PM
Nobody's positive it's the final title yet :p

Anyway, this list was made a long time ago. I'll add some more soon.

NeoNite
1st Oct 2005, 01:23 PM
I still haven't tried the "Wheel of time" yet! And I remember when it was released, I did want to give it a try but arg! :D

One day I tell you, one day I will :D

I've finally installed it. I knew about this demo when it was released, but never bothered to download it etc...

(yeah I know, horrible)

I'm busy exploring the dead city level. Si the nice so far.

Rambowjo
25th Oct 2005, 05:33 PM
Huxley

eblade
30th Jan 2006, 12:16 AM
Land of the Dead.. which is what brings me here, looking for help in modifying. :D

Sir_Brizz
30th Jan 2006, 02:31 PM
The list is in dire need of an update, unfortunately I don't have the time to give it one at the moment.

There are several new games, Splinter Cell 4, Huxley, RoboHordes, Hoopworld, Disney's Brother Bear, Harry Potter 3 and 4 that I just haven't sat down and added yet.

Cyrsss Female Dog
31st Jan 2006, 08:29 AM
Daikatana was a not-to-good colourful attempt at FPS,another one!..Jeesus

I notice Harry Potter x2

Cyrsss Female Dog
31st Jan 2006, 08:30 AM
Daikatana was a not-to-good colourful attempt at FPS,another one!..Jeesus

I notice Harry Potter x2

SWAT4 is also no good.

RenegadeMark
2nd Feb 2006, 05:54 PM
postal 3

Cursed_Soul
3rd Feb 2006, 08:18 AM
You are forgetting american mcgee's alice.
Its unreal engine.

Ragnarok online 2 will probably use unreal engine 2.0
The chronicles of spellborn.
also the new resident evil will probably use the unreal engine as well.

Sir_Brizz
3rd Feb 2006, 01:08 PM
You are forgetting american mcgee's alice.
Its unreal engine.

Ragnarok online 2 will probably use unreal engine 2.0
The chronicles of spellborn.
also the new resident evil will probably use the unreal engine as well.
the only way they are getting added to the list right now is if 1) a link is provided stating the game is UE, 2) the game is commonly known as UE (such as Splinter Cell) or 3) the game's subdirectory structure is identical to that of UE and can be verified.

Alice I'm pretty sure is not UE, RE as well I am 99.9% sure is not UE. Chronicles of Spellborn will be UE, not sure about Ragnarok.

Cursed_Soul
3rd Feb 2006, 01:24 PM
As expected, Resident Evil 5 will take advantage of the PS3's and Xbox 360's high-definition graphics. Takeuchi hopes to use real-world physics in the game so objects will react realistically when the player shoots them. Takeuchi said he is considering adopting third-party middleware for its physics engine, such as Epic Games' Unreal Engine 3.

http://www.gamespot.com/xbox360/adventure/residentevil5/news.html?sid=6130166 (but yes, its considering)

There was a beyond unreal main page post about ragnarok online 2 being on the unreal 2.0 engine. And the grafics showed. Should be in a thread in here.
http://forums.beyondunreal.com/showthread.php?t=164131&highlight=ragnarok+online there you go.
I remember so well since i contacted gravity for a job.
The tards never responded.

about alice, I had the game and it had the same identical folder setup as Unreal tournament (ut99). System, textures etc.

Edit: sorry i was confused, alice was quake engine.

Sniper<j)
18th Feb 2006, 05:11 PM
Tribes 1 and 2? And America's Army. :)

Sir_Brizz
19th Feb 2006, 01:49 AM
Tribes 1 and 2 were on a different engine.

Sir_Brizz
9th Mar 2006, 01:34 PM
added some

communist
13th Mar 2006, 08:33 AM
Warpath

DeathBooger
21st Mar 2006, 11:05 AM
sort them by engine version?

Kang the Mad
17th Apr 2006, 05:41 PM
Wow, I had no idea that Thief: DS ran on the Unreal engine. you learn something new everyday I guess.

sadman544
2nd May 2006, 09:37 PM
Land of the Dead: Road to Fiddler's Green

Jackal
3rd May 2006, 07:20 AM
So far announced UE3 games.

# All Points Bulletin — Real Time Worlds
# America's Army v3.0 — U.S. Army
# America's Army: Real Heroes — (PS3 and Xbox 360) — U.S. Army
# Assassin's Creed — Ubisoft
# Brothers in Arms: Hell's Highway — Gearbox Software
# Endless Saga — Webzen Games Inc.
# Elveon — 10Tacle
# Frame City Killer — Namco
# Gears of War — (2006) Epic Games
# Huxley — Webzen Games Inc.
# Indiana Jones — LucasArts
# Lineage III — NC Soft
# Lost Odyssey — Mist Walker / Feel Plus
# Magna Carta 2 — Softmax
# Marble Comics Online — Sigil Games Online
# Mass Effect — BioWare
# Project IM — (unknown) Zero Point Software
# Project New Jersey — Obsidian Entertainment
# Roboblitz — Naked Sky Entertainment
# Section 8— Timegate Studios
# Stranglehold — Tiger Hill Entertainment
# Swat 5 — VUG
# Tom Clancy's Firehawk — Ubisoft
# Tom Clancy's Rainbow Six: Vegas(PS3, Xbox 360 version) — Ubisoft
# Tom Clancy's Rainbow Six 5(PC version) — Ubisoft
# Tom Clancy's Splinter Cell 5 — Ubisoft
# Too Human — Silicon Knights
# New Turok (placeholder title) — Buena Vista Games
# Unreal Tournament 2007 — Epic Games
# Vanguard: second expansion pak — Sigil Games Online

Anuban
25th Feb 2008, 08:13 PM
Land of the Dead: Road to Fiddler's Green

Sorry to revive a dead thread but I had to say:

THIS IS THE WORST GAME EVER!!!!!

UBerserker
26th Feb 2008, 08:08 AM
Sorry to revive a dead thread but I had to say:

THIS IS THE WORST GAME EVER!!!!!

Klingon Honor Guard was way worse in my opinion.

Leo(T.C.K.)
26th Feb 2008, 08:32 AM
Btw Tactical Ops, the reatail version has much more stuff etc, free is only that demo as a mod, but not whole game I think.

I have the game although not installed right now.

Btw who said Daikatana? Daikatana used highly modified Q2 engine (firstly q1 engine in 1997 then they moved to the latter).

Although for a sequel they planned to use unreal engine, but sequel was never made.

lol911
1st Jun 2008, 06:38 AM
Where did the list of all the UE3 engine games go? I can't find it at http://wiki.beyondunreal.com/Legacy:Unreal_Engine_3 anymore?

Hyrage
1st Jun 2008, 04:13 PM
So far announced UE3 games.

So far announced UE3 games.

Quote:
# All Points Bulletin — Real Time Worlds
# America's Army v3.0 — U.S. Army
# America's Army: Real Heroes — (PS3 and Xbox 360) — U.S. Army
# Assassin's Creed — Ubisoft
# Brothers in Arms: Hell's Highway — Gearbox Software
# Endless Saga — Webzen Games Inc.
# Elveon — 10Tacle
# Frame City Killer — Namco
# Gears of War — (2006) Epic Games
# Huxley — Webzen Games Inc.
# Indiana Jones — LucasArts
# Lineage III — NC Soft
# Lost Odyssey — Mist Walker / Feel Plus
# Magna Carta 2 — Softmax
# Marble Comics Online — Sigil Games Online
# Mass Effect — BioWare
# Project IM — (unknown) Zero Point Software
# Project New Jersey — Obsidian Entertainment
# Roboblitz — Naked Sky Entertainment
# Section 8— Timegate Studios
# Stranglehold — Tiger Hill Entertainment
# Swat 5 — VUG
# Tom Clancy's Firehawk — Ubisoft
# Tom Clancy's Rainbow Six: Vegas(PS3, Xbox 360 version) — Ubisoft
# Tom Clancy's Rainbow Six 5(PC version) — Ubisoft
# Tom Clancy's Splinter Cell 5 — Ubisoft
# Too Human — Silicon Knights
# New Turok (placeholder title) — Buena Vista Games
# Unreal Tournament 2007 — Epic Games
# Vanguard: second expansion pak — Sigil Games Online
A prefer when it comes from a valuable source.

Sir_Brizz
1st Jun 2008, 04:53 PM
http://www.beyondunreal.com/articles/unreal-engine-licensees/ <-- I'm managing this list mostly. All but one or two have been verified 100% legitimate Unreal Engine. It is missing a lot of UE3 titles though.

Anuban
1st Jun 2008, 05:32 PM
Too Human is definitely NOT a UE3 powered title. I have read on Wiki that the MK vs DC game is using UE3 but no other article I have seen confirms this. The Marvel game has been scrapped so no Marvel game as of yet either planned or in existence uses the UE3.

Hyrage
1st Jun 2008, 07:24 PM
R6 Vegas isn't using UE3 and wikipedia isn't a great valuable source because right now I could just modify it. For General Information wiki is cool, if you want specific info go ask the dev yourself and meet them.

Plus, if you do care about "who bought UE3 licenses", Ubisoft isn't on Epic Games main page so they still have 2.5.

http://www.beyondunreal.com/articles/unreal-engine-licensees/ <-- I'm managing this list mostly. All but one or two have been verified 100% legitimate Unreal Engine. It is missing a lot of UE3 titles though.

On the Epic Games website:
Silicon Knights to Exclusively Use Unreal Engine 3 - May 10th, 2005
In a story broken by IGN.com it was announced today that Unreal Engine 3 will be used exclusively in all next-generation games developed by Silicon Knights, "creators of award winning titles such as Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem and Metal Gear Solid: The Twin Snakes". Silicon Knights says that "Unreal Engine 3 is by far the best technology for next generation systems". IGN, one of the world's top gaming sites says that "The Unreal Engine 3 has quickly surpassed RenderWare and other similar technologies as the most sought after backbone for next-generation games". Click here to read the actual press release.


And recently on IGN (http://xbox360.ign.com/articles/847/847802p1.html)
New Details Emerge in Silicon Knights vs. Epic
How expensive is Unreal Engine 3? If you have to ask, you probably can't afford it.
by Ryan Geddes
New Details Emerge in Silicon Knights vs. Epic
How expensive is Unreal Engine 3? If you have to ask, you probably can't afford it.
by Ryan Geddes

January 25, 2008 - Silicon Knights' legal case against Epic Games continues to plow through the courts, flinging up all sorts of interesting info in its wake.

Referring to legal documents, the gaming business web site Gamasutra reports today that the Too Human developer paid Epic $750,000 for the right to use Unreal Engine 3, the high-tech 3D codebase Silicon Knights now accuses Epic of under-delivering on.

The ubiquitous engine's price tag came to light as part of a protective court order SK recently sought to prevent Epic from combing through its Too Human code. Confused yet? Let's back up.

Back in July, SK announced it was suing Epic because UE3 did not work as Epic represented it would and that "Epic has been unable or unwilling" to fix the problems with the engine. SK president Denis Dyack also accused Epic of selling its unfinished middleware to developers and using those companies' licensing fees to fund Gears of War - at the expense of fixing Unreal Engine 3's alleged problems.

Along the way unrelated UE3 licensees have been swept up in the case, according to ShackNews, with multiple developers receiving subpoenas from the court to share details of their contracts with Epic.

While it struggled with UE3, SK has said it worked to develop its own solutions to software engineering problems in Too Human, inventing a new 3D camera system along the way. That new system, according to court documents cited by Gamasutra, is soon to be patented.

Hence SK's reluctance to let Epic CEO Tim Sweeney crack open its Too Human code and poke around (Sweeney's no corporate suit - he's a hardcore programmer who wrote the original Unreal engine).

"Epic has not demonstrated any reason," Gamasutra quotes SK's court document as saying, "why the more common method of analysis of proprietary information - the use of outside experts - will not be sufficient in this action."

The judge in the case agreed and told Epic it must reveal the identities of its employees who were requesting to view the code, along with affidavits that would help the court decide if those peoples' involvement would put SK at a competitive disadvantage.

Neither side appears to be budging in the case – Epic has repeatedly stood by its engine in comments to IGN and other gaming publications, and Silicon Knights' Dyack has shown no public signs of backing off his allegations.

Anuban
1st Jun 2008, 08:04 PM
Then why is EVERYONE and their mother under the impression that R6V was made using the UE3? Every publication says it is and I said even Mark Rein said so ... now I have never heard otherwise from anyone and if Ubi was telling all these writers they were wrong and have to detract that info that in itself would have been a huge news story.

Hyrage
1st Jun 2008, 09:22 PM
Then why is EVERYONE and their mother under the impression that R6V was made using the UE3? Every publication says it is and I said even Mark Rein said so ... now I have never heard otherwise from anyone and if Ubi was telling all these writers they were wrong and have to detract that info that in itself would have been a huge news story.
Is it a bad thing to give the impression that a game is build on a better version than 2.5? No, so they won't retract it until you ask them. :lol:

Plus, if it's a heavily modified version... it could in other terms equal UE3 so it's a matter of perspective, the only true thing is... it wouldn't be called UE3.

Sir_Brizz
2nd Jun 2008, 12:23 AM
I have Rainbow Six: Vegas and it is definitely UE3. If it's different at all, it's a transitional game and not a UE2.5 game.

Epic does not list every company that licenses the engine. Part of the problem with making a list like this is that only about 40% of the games that use Unreal Engine of ANY version are announced as using UE.

Hyrage
2nd Jun 2008, 12:30 AM
I have Rainbow Six: Vegas and it is definitely UE3. If it's different at all, it's a transitional game and not a UE2.5 game.

Epic does not list every company that licenses the engine. Part of the problem with making a list like this is that only about 40% of the games that use Unreal Engine of ANY version are announced as using UE.If you haven't see the other R6 thread, you should because even if you have the game will will definately need to show us an image of your proff it's using UE3 because the only thing that I know about Vegas related to Unreal Engine is the Unreal Technologies Logo that ISN'T for UE3

Sir_Brizz
2nd Jun 2008, 12:37 AM
I will post my "proof" in a minute.

Hyrage
2nd Jun 2008, 12:54 AM
I will post my "proof" in a minute.No problem, take your time :)

Sir_Brizz
2nd Jun 2008, 01:32 AM
Here you go.
http://img98.imageshack.us/img98/8595/notue3huhhhhhkd9.th.jpg (http://img98.imageshack.us/my.php?image=notue3huhhhhhkd9.jpg)
Red: Folders in UT3 (a UE3 game) correlate to folders in R6V.
Blue: Folders that commonly identify UE2/2.5 games (such as found in UT2004) do not correlate to folders in R6V.

There is more proof I can provide, such as CookedPC folders in R6V, which indicate that it is using cooked content, which did not exist in UE2.5.

Nereid
2nd Jun 2008, 01:37 AM
UE3 uses .upk files. Previous Unreal Engine versions don't.

End.

Hyrage
2nd Jun 2008, 03:12 AM
Here you go.
http://img98.imageshack.us/img98/8595/notue3huhhhhhkd9.th.jpg (http://img98.imageshack.us/my.php?image=notue3huhhhhhkd9.jpg)
Red: Folders in UT3 (a UE3 game) correlate to folders in R6V.
Blue: Folders that commonly identify UE2/2.5 games (such as found in UT2004) do not correlate to folders in R6V.

There is more proof I can provide, such as CookedPC folders in R6V, which indicate that it is using cooked content, which did not exist in UE2.5.
You do not understand what "a heavily modified UE 2.5 version means" then. They (what means Ubi) heavily modified it, so it doesn't look like any other 2.5 Engine you saw.

But whatever lol...
Believe what you want, I have enough friends (& teachers) who work there to know about this little issue X_x LOLLL.:lol:

Have nice dreams guys ^^

lol911
2nd Jun 2008, 03:16 AM
Then why is EVERYONE and their mother under the impression that R6V was made using the UE3? Every publication says it is and I said even Mark Rein said so ... now I have never heard otherwise from anyone and if Ubi was telling all these writers they were wrong and have to detract that info that in itself would have been a huge news story.
According to Hyrage it must be the greatest lie ever told :P

Anyway just wanted to say thanks for the lists and the funny discussion :D

Hyrage
2nd Jun 2008, 03:39 AM
Welcome for the smiles :lol:

Sir_Brizz
3rd Jun 2008, 01:55 AM
You do not understand what "a heavily modified UE 2.5 version means" then. They (what means Ubi) heavily modified it, so it doesn't look like any other 2.5 Engine you saw.
Why would they modify it to match UE3 almost exactly? No other development studio has done anything like that. Even engines that weren't easily recognizable as Unreal Engine had the same folder structure, file formats and ini structure.

In other words, your theory about it being heavily modded UE 2.5 make no sense and have no logical backing whatsoever.

hal
3rd Jun 2008, 02:32 AM
Mark Rein said that Rainbow Six: Vegas was Unreal Engine 3. The developers have stated it's UE3. It's really not debatable.

Slainchild
3rd Jun 2008, 06:07 AM
I don't understand why anyone would think its 2.5 at all. the only logical reason would be that it doesn't really the graphical standard of GoW etc. Well thats easily explained away... Ubisoft rush things.

Hyrage
3rd Jun 2008, 10:25 AM
Why would they modify it to match UE3 almost exactly? No other development studio has done anything like that. Even engines that weren't easily recognizable as Unreal Engine had the same folder structure, file formats and ini structure.

In other words, your theory about it being heavily modded UE 2.5 make no sense and have no logical backing whatsoever.

If you haven't read this, it's a start.

Because I have never seen anywhere where anyone from Ubi has said that the game is using an engine other than UE3. Show me that and then I will believe you otherwise I am going to have to stick to what everyone is saying and what Ubi so far has not denounced and called for a final clarification on the matter. I real far more than those sites you mentioned and for example if Ubi had ever said something it would have been reported by Kotaku, Team Xbox, and 1UP for starters. So far in all this time it has not happened. So why would Ubi let the media think that R6V was developed using UE3 still after more than a year has gone by and also why let anyone say that R6V2 is using it when it just came out and they could clarify it immediately. Plus as bland as it looks it still appears to me to look better than a UE2.5 based game. Anyway show me anywhere where Ubi says differently and then I will believe you.

Ubi already specified they were using UE 2.5, a heavily modified version. Why would they say it's using UE 2.5, when nobody asked.

Why would they do that when everybody is claiming it's using 2.5? It isn't bad to compare their work to the UE3 and the heavily version of 2.5 isn't really a 2.5 in other terms.

As I said earlier, if it's not write on the Epic Games Web Site that Ubisoft bought the lisence for UE3, you are fooling youself with the biggest proof lol.

THe link is right here (http://www.epicgames.com/)
The second part is right here (http://www.epicgames.com/press_releases/older_news.html)

When I saw any article about R6 and Mark Rein I always read "using Unreal Technologies" and I rarely read UE3. I mean look:
Source (http://www.gamasutra.com/php-bin/news_index.php?story=18836)
Obviously, things have shaped up with the engine. As you said, it took until Unreal Tournament III shipped on the PlayStation 3 for the Unreal Engine to be fully ready for the PlayStation 3. So, everything is fully ready and the titles we've seen coming out now on the PlayStation 3 are finally getting the full power of the Unreal Engine and everything's working?

MR: Well, Rainbow Six Vegas (take note that he isn't saying, it uses UE3) shipped a long time ago on the PlayStation 3, well before UT3, so certainly it's possible to ship a game before us, but obviously, it's a lot easier if we blaze the trail and get everything in good shape. I mean, we've got to be the number one licensed engine on PlayStation 3.

source (http://www.firingsquad.com/features/mark_rein_interview/)
Epic estimates that Gears of War cost them around $10 million to make and according to Rein, “It was certainly more than we have spent on any other game we have done previously.” However that number is actually on the low end of next-gen game creation the because of Epic’s development of their Unreal Engine 3 which debuted with Gears of War. Unreal Engine 3 has already claimed a ton of licenses from close to every major publisher, including the recent announcement of Final Fantasy publisher Square Enix. Rein told us there would be more engine licensee announcements coming up in the near future and that he was excited about the upcoming Unreal Engine based games. Two other games built on Unreal Engine 3, Rainbow Six Vegas and Xbox Live Arcade title Roboblitz, also shipped on Xbox 360 and PC with Rainbow Six Vegas shipping in March on the PS3 as well. - isn't from mark rein I guess lol

source (http://kotaku.com/gaming/busted/unreal-engine-3-half+baked-broken-and-late-280548.php)
Image of Astrofox Astrofox at 10:44 PM on 07/19/07
@Plunkett: Are you sure? I have the booklet for R6:V here that came with the game, in the back it says:

"Unreal Engine™ 2, Copyright 1997 - 2006, Epic Games™, Inc."

Now, everything is up to you :), I told you what I knew and I'm certainly not here to convince you ;)... but between a web sites or a Ubi Producer.. sorry I believe the one who worked on the games they made. Making games and media coverage have one common point... making illusions look real.

... everybody claiming it's using UE3, is probably not Ubisoft.

------------------------------------------------------------
Since when the name of a file defines exactly his program? It's up to the code behind.

But maybe I'm wrong after all lollllllll. :lol:

Hyrage
3rd Jun 2008, 10:31 AM
I don't understand why anyone would think its 2.5 at all. the only logical reason would be that it doesn't really the graphical standard of GoW etc. Well thats easily explained away... Ubisoft rush things.
What is the point? You rush things because you do not use UE3?
WHatever is your engine, if you modify it it can become whatever you want and even better.

Sir_Brizz
3rd Jun 2008, 10:38 PM
Ubi already specified they were using UE 2.5, a heavily modified version. Why would they say it's using UE 2.5, when nobody asked.
Where? You haven't provided any proof that Ubi ever indicated any such thing.
Why would they do that when everybody is claiming it's using 2.5? It isn't bad to compare their work to the UE3 and the heavily version of 2.5 isn't really a 2.5 in other terms.
1) They don't care.
2) Everyone is correct.
As I said earlier, if it's not write on the Epic Games Web Site that Ubisoft bought the lisence for UE3, you are fooling youself with the biggest proof lol.
As I stated earlier, they don't list an release PR for everyone that licenses UE3. If you think they do, you haven't been following the engine very long.


When I saw any article about R6 and Mark Rein I always read "using Unreal Technologies" and I rarely read UE3. I mean look:
[I]MR: Well, Rainbow Six Vegas (take note that he isn't saying, it uses UE3) shipped a long time ago on the PlayStation 3, well before UT3,
However, do note that Epic ONLY has a PS3 version of UE3. There is not a UE2 or UE2.5 for ANY console, only UE2X. Also note that he is comparing it's release schedule to UT3, a UE3 game.
Two other games built on Unreal Engine 3, Rainbow Six Vegas and Xbox Live Arcade title Roboblitz, also shipped on Xbox 360 and PC with Rainbow Six Vegas shipping in March on the PS3 as well.
Nothing more I need to say on that one.
@Plunkett: Are you sure? I have the booklet for R6:V here that came with the game, in the back it says:

"Unreal Engine™ 2, Copyright 1997 - 2006, Epic Games™, Inc."
And my booklet doesn't even mention Unreal Engine. So now I guess it doesn't use it at all? :p
Since when the name of a file defines exactly his program? It's up to the code behind.

But maybe I'm wrong after all lollllllll. :lol:
It doesn't... except when it comes to middleware :p Plus, all the evidence is against what you are saying. The only way you'll convince anyone it is UE2.5 is by having someone from Ubi come in here and state that, with proof :) Maybe you're thinking of Raven Shield ;)

Hyrage
4th Jun 2008, 12:44 AM
Where? You haven't provided any proof that Ubi ever indicated any such thing.

1) They don't care.
2) Everyone is correct.

As I stated earlier, they don't list an release PR for everyone that licenses UE3. If you think they do, you haven't been following the engine very long.


When I saw any article about R6 and Mark Rein I always read "using Unreal Technologies" and I rarely read UE3. I mean look:

However, do note that Epic ONLY has a PS3 version of UE3. There is not a UE2 or UE2.5 for ANY console, only UE2X. Also note that he is comparing it's release schedule to UT3, a UE3 game.

Nothing more I need to say on that one.

And my booklet doesn't even mention Unreal Engine. So now I guess it doesn't use it at all? :p

It doesn't... except when it comes to middleware :p Plus, all the evidence is against what you are saying. The only way you'll convince anyone it is UE2.5 is by having someone from Ubi come in here and state that, with proof :) Maybe you're thinking of Raven Shield ;)


I'm confused – which engine is which? - source (http://www.unrealtechnology.com/features.php?ref=faq)

The Unreal Engine encompasses three generations of technology, each focused on a major generation of console platforms and PC hardware.

Unreal Engine 1 powered Epic's original Unreal and Unreal Tournament games.

Unreal Engine 2 powered Unreal 2 and UT2003; Unreal Engine 2.5 – an enhanced version of Unreal Engine 2 – powered UT2004; and Unreal Engine 2.X – an Xbox-exclusive enhanced version of Unreal Engine 2 – powered Unreal Championship 2: The Liandri Conflict.

Unreal Engine 3 is the current technology, aimed at next-gen consoles such as Xbox 360 and Playstation 3, as well as DirectX 10-based PCs. UE3 powered Epic’s Gears of War, as well as Unreal Tournament 3.

--------------------------------------------------------------

You do not seem to understand that a Game Developer does not just pickup a Unreal Engine License and make the game. They tweak it, modifiy it and sometimes, the change it so much that it shouldn't even be called Unreal Engine. So even if Epic doesn't have anything else than 2.X for COnsole games before the 360 doesn'T mean that the other devs do not have a UE version that works on it.

Ubisoft used a heavily modified UE 2.5 version for R6 lockdown and Splinter Cell 1,2,3 (next gen) and 4 (next gen). People were saying that UE 2.5 couldn't handle a 360 game, what is definately false.

So if they can have Splinter Cell 4 on UE 2.5, what would they care about spending $75 000 for it, without counting that they would have to modify it back???

On their web site, there is no information about Rainbow Six: Vegas as using the Unreal Engine 3.

Plus, this is interesting:

--------------------------------------------------------

Proven Technology

Multiple UE3-powered games are currently in development at Epic and by our licensees, targeting a diverse set of genres from fighting games to MMPOGs to shooters. The technology was used to power games such as Epic’s recently-released Gears of War and the upcoming Unreal Tournament 3, as well as many games by licensees that represent some of the best studios in the industry.

For more Unreal Engine 3 licensing news, including announcements of support for Sony’s Playstation 3 and Microsoft’s Xbox 360, visit www.epicgames.com.

--------------------------------------------------------

What means that if R6 Vegas was using UE3, it would be linked somewhere on their Official Web Site, but it's not.

So if you were Ubisoft, actually making Assassin's Creed (spend a too much money on it)... plus Ubi made their own Engine what includes Multiplayer features as you can see on IGN for Shawn White Snowboarding so they can do all that stuff themselves, and that you actually have efficient programmers and a heavily modified version of UE 2.5 that can handle 360 games would you seriously buy a UE3 license? Definately not.

So, no official proof on both Epic Games or Ubisoft Montreal websites that specify that R6 Vegas used the Unreal Engine 3, only powered by Unreal Technologies. No license news, nothing. The only valuable proof is suppsoed to be the name of you file extensions? Ever asked to a programmer if you could just change the file extension name LOL while tweaking the editor? :lol:

So no information on a UE3 = something else than UE3 what means a heavily modified UE 2.5 for the Tom Clancy's Franchises.

http://www.eurogamer.net/article.php?article_id=72234 - 25 January, 2007
http://images.eurogamer.net/assets/articles//a/7/2/2/3/4/a_med_1.jpg
Mathieu Hector: The engine used on SCDA only uses elements of the Unreal 2 pipeline, mostly the tools set. We have been improving the runtime engine for several years, to finally keep only a few parts of the original code. For instance, the rendering engine is closer to Unreal 3 than Unreal 2. Additionally, the engine has been adapted throughout time to fit with Splinter Cell's gameplay mechanic, which is not really a first-person shooter.

-------------------------------------------------------

I know the image is small, but I'm sure you already saw this game. Compare it to Vegas it's really close. If they actually had 2.5 version already close to UE3, I'm sure you can get the easy conclusion that their Engine for R6 is so close to UE3 that they can call it UE3 if they did without even buying the UE3 license so it means... it'S not UE3, it's UE 2.5 uber modified.

-------------------------------------------------------

If you do confuse Ubisoft & Brothers In Arms Hell's Highway: Gearbox Software's... they have UE3 but they aren't Ubisoft, Ubi is only the publisher & distributer.

Brothers In Arms Hell's Highway: Gearbox Software's critically acclaimed squad-based WWII shooter launches into the next generation of gaming with amazing graphics and cutting-edge game play features powered by Unreal Engine 3 (not Unreal Technologies)and a completely redesigned online component. As Matt Baker, lead a squad of real soldiers who think, relate and fight together through the brutal trials of the dramatic Operation Market Garden.critically acclaimed squad-based WWII shooter launches into the next generation of gaming with amazing graphics and cutting-edge game play features powered by Unreal Engine 3 and a completely redesigned online component.

Sir_Brizz
4th Jun 2008, 01:09 AM
I don't know where you get the idea that every game that uses Unreal Engine announces that it uses Unreal Engine and has a link on Epic's site. If that were true, there would be very few games using it because hardly any of them are linked from Epic's site.

This argument is ridiculous. You have no proof, only vague references that have no meaning and prove nothing. I've shown you the hard proof from the game installation. If that is not good enough for you, then you can continue to believe your wrong assumptions.

The facts are that the game uses UE3 folder structure, has all of the semblances of a UE3 game, and has nothing even nearly appearing as UE2.5.

Hyrage
4th Jun 2008, 01:44 AM
I don't know where you get the idea that every game that uses Unreal Engine announces that it uses Unreal Engine and has a link on Epic's site. If that were true, there would be very few games using it because hardly any of them are linked from Epic's site.

This argument is ridiculous. You have no proof, only vague references that have no meaning and prove nothing. I've shown you the hard proof from the game installation. If that is not good enough for you, then you can continue to believe your wrong assumptions.

The facts are that the game uses UE3 folder structure, has all of the semblances of a UE3 game, and has nothing even nearly appearing as UE2.5.How many Developers using Unreal Engine 3 Officially aren't listed on the Epic Games website? A developer can make more than one game using the Engine.

Even by stating similarities between only the "folder structure" doesn't proove it's using UE3 and I do not see that as being a hard proof.:lol:
Folder structure =/= engine, right?

The folder structure is a cool fact, but I don't think we can define an Engine by a folder structure.

Do you at least make the difference between a 2.5 and a heavily modified 2.5. It means EVERYTHING could have change. The only thing that matters with 2.5 is that they use it has a "base". Call it UberAgeiaNoSense if you want but it would certainly not look like a 2.5 lolllll. It would be a good proof thought if there was something else than rumors.

Take Hammer (Half-Life 2) by example, it's a heavily modified Quake Engine, but it doesn't even look like the old Quake Engine.

--------------------------------------

With my previous post, I was pointing the fact that Ubisoft was especially making their own engines(or engine stuff) now since the first Splinter Cell. At this point, there is no need to buy another Game Engine, because it would simply be a waste of money. So why would they get a UE3 license for R6 Vegas? They were busy working and spending a LOT of money on Dunia (Far Cry 2) & Assassin's Creed Engine. Here again, would you spend $75 000 for another Game Engine called UE3 when you can already have or shine your last one to equal it instead of buiying UE3 and modify it all over again? Ubi isn't building an Engine in one year, it should take a lot of years to achieve that LOLLL.

Anyway ^^, as DGUnreal already said, there is a few different perspectives of what reality is here :lol: and no one is bad :D.

Sir_Brizz
4th Jun 2008, 10:06 AM
How many Developers using Unreal Engine 3 Officially aren't listed on the Epic Games website? A developer can make more than one game using the Engine.
Probably hundreds.
Even by stating similarities between only the "folder structure" doesn't proove it's using UE3 and I do not see that as being a hard proof.:lol:
Folder structure =/= engine, right?

The folder structure is a cool fact, but I don't think we can define an Engine by a folder structure.
As far as Unreal Engine is concerned, it CATEGORICALLY IS.
Do you at least make the difference between a 2.5 and a heavily modified 2.5. It means EVERYTHING could have change. The only thing that matters with 2.5 is that they use it has a "base". Call it UberAgeiaNoSense if you want but it would certainly not look like a 2.5 lolllll. It would be a good proof thought if there was something else than rumors.
Along with my previous statement, you are wrong. No UE licensee has modified the engine THAT heavily, there is absolutely no purpose in doing so with UE. Also, you are arguing that Ubisoft modified UE2.5 to match UE3 almost exactly, down to folder names and file formats. That makes ZERO sense.
Take Hammer (Half-Life 2) by example, it's a heavily modified Quake Engine, but it doesn't even look like the old Quake Engine.
Half Life uses Source (Hammer is the editor). And it is still recognizable as "Quake" even though it's not entirely. But consider that they have almost entirely rewritten the engine from Half Life 1, which was completely recognizable as a Quake engine game.
With my previous post, I was pointing the fact that Ubisoft was especially making their own engines(or engine stuff) now since the first Splinter Cell. At this point, there is no need to buy another Game Engine, because it would simply be a waste of money. So why would they get a UE3 license for R6 Vegas? They were busy working and spending a LOT of money on Dunia (Far Cry 2) & Assassin's Creed Engine. Here again, would you spend $75 000 for another Game Engine called UE3 when you can already have or shine your last one to equal it instead of buiying UE3 and modify it all over again? Ubi isn't building an Engine in one year, it should take a lot of years to achieve that LOLLL.
Splinter Cell uses UE2. If they liked UE2 and wanted the updated features in UE3, there is no reason why they wouldn't license it.

The Assassin's Creed engine is a different engine, afaik. Besides, not all their studios use the same technologies.
Anyway ^^, as DGUnreal already said, there is a few different perspectives of what reality is here :lol: and no one is bad :D.
Your perspective simply has no basis in reality whatsoever. There is nothing backing the position which you continue to hold.

Hyrage
4th Jun 2008, 11:31 AM
LOLLLLLLLLLLLLLLLLLLLLLLLL
yeah you are definately right.

If you are called Ubisof, bought UE 2 and licenses 2.5 later for the next generation of Splinter Cell Games and then you build your own features inside the UE 2.5 what become a heavily modified 2.5 that you used for Splinter Cell games & R6 series (lockdown)...

Now you got a UE 2.5 having the same feature or definately really close to UE 3. Why would you licenses UE 3 when you ALREADY HAVE build yourself these features!!? <<<< it wouldn'T make sense to buy something you already made

What means, you actually have a great looking ENgine that can run 360 games. Why would you spend $75 000 on another Engine now for the same results?

They just have to licenses back UE 2.5 every year or for each games using it.

---------------------------------------------

So now, the only proofs we have that R6 would have been done with Unreal Engine 3 are:
A Folder Structure & ShadowM8 stating it has been done with it. It's I think a valuable start :D

What actually say it would not be using UE 3 are:
- No hints of a winning award game called Rainbow Six Vegas on the Epic Games Forum using UE3.

- No clue if Ubisoft ever licenses Unreal Engine 3 on the Official Epic Games Website.

- Ubisoft doesn't need this UE3 when they already have a great UE 2.5 that runs 360 games to run a FPS game like R6 Vegas 1 & 2.

- Ubisoft builds there own Engines for years now (using 2.5 as a base and totally build their own original engine like Dunia/Far Cry 2 & Assassin's Creed engine, but there is plenty of other versions for different needs).

- The Ubi Conviction guy who told me that they never used UE3 for R6.

Sir_Brizz
4th Jun 2008, 01:51 PM
Ubisoft is subpoenaed as an Unreal Engine 3 licensee. (http://www.shacknews.com/onearticle.x/50928)
Brother's in Arms: Hell's Highway (an Ubisoft game) uses Unreal engine 3. (http://www.ubi.com/UK/Games/Info.aspx?pId=4492)
EndWar, a Tom Clancy game and Ubisoft property uses Unreal Engine 3. (http://www.videogamer.com/news/03-06-2008-8439.html)

- No hints of a winning award game called Rainbow Six Vegas on the Epic Games Forum using UE3.
Guess what other game is not listed on Epic's website. BioShock. So is that game using UE2.5 as well? :p
- No clue if Ubisoft ever licenses Unreal Engine 3 on the Official Epic Games Website.
This means nothing and is a non-point. There is also nothing on there about Irrational Games licensing UE3, and the 2K Games announcement is months after Bioshock was released.
- Ubisoft doesn't need this UE3 when they already have a great UE 2.5 that runs 360 games to run a FPS game like R6 Vegas 1 & 2.
UE2.5 wasn't made for the Xbox 360, so they would have had to port it themselves. Which they didn't do.
- Ubisoft builds there own Engines for years now (using 2.5 as a base and totally build their own original engine like Dunia/Far Cry 2 & Assassin's Creed engine, but there is plenty of other versions for different needs).
Ubisoft has studios working on several different technologies. They have Endwar and Brothers in Arms in development, both of which use Unreal Engine 3. They have other studios using other engines and technologies. You're acting like if one Ubisoft studio was using the Torque engine, that would prove that that is the only engine Ubisoft uses. Also, Rainbow 6: Vegas was released in 2006. Dunia Engine and Scimitar Engine were probably still infant engines at that time, and their version of UE2.5 alkmost certainly did not work on the 360. Additionally, Rainbow 6: Lockdown PC did not use Unreal Engine at all.
- The Ubi Conviction guy who told me that they never used UE3 for R6.
Yet all of the facts point to him being incorrect, if he even worked on Conviction at all.

1) The folder structure is identical to UE3. Why would Ubi modify their UE2.5 code to match UE3 exactly? This is probably the most poignant point. If they were going to expand upon the engine code, it is VERY unlikely that they would follow Epic's development path instead of their own.

2) The file formats in R6:V match those found in RoboBlitz, Bioshock, Stranglehold, Blacksite, Gears, UT3 and every other UE3 PC game. Again, why would they follow Epic's development path for UE3 rather than just expanding it in their own way?

3) Other Ubi studios used and are using Unreal Engine 3 for various projects.

4) Nobody knows what Splinter Cell 5 is using. For the development time, they could have been porting UE2 (they are NOT using UE2.5) to the Xbox 360/PS3, or, the more likely scenario, licensed UE3. Regardless, whatever Splinter Cell is using has pretty much ZERO bearing on what R6: Vegas used.

5) You have yet to make any point that even comes close to giving your position any weight.

6) Here is an interview with one of the Community Developers at Ubisoft for R6:V2. (http://play.tm/story/16479). He clearly states they are using, what he calls, the "Unreal 3 Engine" for Rainbow Six: Vegas 2. Why would they switch engines between these two games? In fact, he talks like they have updated UE3, not switched to it.

7) If you need more proof than this, you cannot be helped.

Slainchild
4th Jun 2008, 01:55 PM
A guy I work with used to work at Ubisoft Montreal. He got to play around with the R6V editor, he says it was UE3.

Hyrage
4th Jun 2008, 03:02 PM
Ubisoft is subpoenaed as an Unreal Engine 3 licensee. (http://www.shacknews.com/onearticle.x/50928)
Brother's in Arms: Hell's Highway (an Ubisoft game) uses Unreal engine 3. (http://www.ubi.com/UK/Games/Info.aspx?pId=4492)
EndWar, a Tom Clancy game and Ubisoft property uses Unreal Engine 3. (http://www.videogamer.com/news/03-06-2008-8439.html)


Guess what other game is not listed on Epic's website. BioShock. So is that game using UE2.5 as well? :p

This means nothing and is a non-point. There is also nothing on there about Irrational Games licensing UE3, and the 2K Games announcement is months after Bioshock was released.

UE2.5 wasn't made for the Xbox 360, so they would have had to port it themselves. Which they didn't do.

Ubisoft has studios working on several different technologies. They have Endwar and Brothers in Arms in development, both of which use Unreal Engine 3. They have other studios using other engines and technologies. You're acting like if one Ubisoft studio was using the Torque engine, that would prove that that is the only engine Ubisoft uses. Also, Rainbow 6: Vegas was released in 2006. Dunia Engine and Scimitar Engine were probably still infant engines at that time, and their version of UE2.5 alkmost certainly did not work on the 360. Additionally, Rainbow 6: Lockdown PC did not use Unreal Engine at all.

Yet all of the facts point to him being incorrect, if he even worked on Conviction at all.

1) The folder structure is identical to UE3. Why would Ubi modify their UE2.5 code to match UE3 exactly? This is probably the most poignant point. If they were going to expand upon the engine code, it is VERY unlikely that they would follow Epic's development path instead of their own.

2) The file formats in R6:V match those found in RoboBlitz, Bioshock, Stranglehold, Blacksite, Gears, UT3 and every other UE3 PC game. Again, why would they follow Epic's development path for UE3 rather than just expanding it in their own way?

3) Other Ubi studios used and are using Unreal Engine 3 for various projects.

4) Nobody knows what Splinter Cell 5 is using. For the development time, they could have been porting UE2 (they are NOT using UE2.5) to the Xbox 360/PS3, or, the more likely scenario, licensed UE3. Regardless, whatever Splinter Cell is using has pretty much ZERO bearing on what R6: Vegas used.

5) You have yet to make any point that even comes close to giving your position any weight.

6) Here is an interview with one of the Community Developers at Ubisoft for R6:V2. (http://play.tm/story/16479). He clearly states they are using, what he calls, the "Unreal 3 Engine" for Rainbow Six: Vegas 2. Why would they switch engines between these two games? In fact, he talks like they have updated UE3, not switched to it.

7) If you need more proof than this, you cannot be helped.

Where is the point in bringing you arguments when you do not even read it.

THis is about your first link about...subpoenas (http://www.shacknews.com/onearticle.x/50928)

"The subpoenas mark the first time that developers other than Epic have been entangled in the dispute. Companies that have licensed Epic's Unreal Engine 3, and are potentially now involved in the suit, include Electronic Arts, 2K Games, Ubisoft, and the United States Army, among many others."

---------------------------------------------

"Brother's in Arms" ISN'T a Ubisoft game. Read carefully, Ubisoft are only the Publisher & distributor what means they AREN'T the Developer of the Game.

Developer:
Gearbox Software (http://www.gearboxsoftware.com/index.php?p=pr&pr=9)

We have a Gear's Software Level Designer here, ask him, it's in his signature.

---------------------------------------------
You would be right, Ubisoft Shangai is making End War and are using the Unreal Engine 3, uber-modified UE3.

TVG: Endwar has been described as 'Ghost Recon but fifty times bigger' by de Plater; having hundreds of units on screen at one time is something that has only recently been achieved on PC RTS titles like Supreme Commander, so how challenging has it been to create such huge forces on the consoles?

Thanks for asking. This is quite a challenge indeed, to get that many characters and vehicles moving and fighting as real soldiers while keeping a spectacular and fluid battle experience.
However, we made sure we had enough time and enough good programmers to develop our own engine to meet these requirements. Although the EndWar engine was built around Unreal 3, we had to add so many features to it that, in the end, there's less than 20% of the basic, original engine remaining!

This is also called a heavily modified UE3 lol, thumbs up. I do not doubt that Ubisoft Shangai would use Unreal Engine 3 for their Next title, the Ubi programmers can't be everywhere around the world at the same time LOLLLL.

--------------------------------------------------

For Bioshock, the game was made with the Vengeance engine (heavily modified UE 2.5), but they switch for UE3 in the end for more accurate results and hired a specific programmer for their really cool looking water (wiki lollllllll).

--------------------------------------------------

Weren't we talking about R6: Vegas using UE3 two-three years ago and not Ubi Shangai working on End War in 2008???

Oh and I just found that I was totally wrong with $75 000, it costs a lot more than that LOLLL to buy UE 3 a license. Cost is estimated to be more than $700,000. (http://www.devmaster.net/engines/engine_details.php?id=25)

Anyway, I just read two interview with Mark Rein saying R6 was made with UE3. ShadowM8 said it was done with UE3 and if Ubi is make EndWar with UE3 it's because they got the license.

I'll be able to tell you more about this issue in a few months, I'll tell you why later loll.

The only weird thing is I can't find when Ubi did get the UE3 anywhere.:lol::eek: , and personaly I find it sad that Vegas doesn'T give justice to the UE3 game feeling.

So according to major facts (& crowd), UE3 for the win :lol:

Hyrage
4th Jun 2008, 03:03 PM
A guy I work with used to work at Ubisoft Montreal. He got to play around with the R6V editor, he says it was UE3.
nice +1 lol

Sir_Brizz
4th Jun 2008, 08:00 PM
</argument>

Hyrage
5th Jun 2008, 01:24 AM
</argument>

ShadowM8
Scplinter Cell is indeed using unreal 2.5. Vegas however was always UE3 based since the very beggining.

------------------------------------------------------------

Wow I called my friend and I wasn't wrong, the Ubi Producer really told us that (last May 2007), Ubi never had the UE3.
So he was probably wrong afterall and we got (17 students) got screwed up lol. I love the Ubisoft Campus....

UE3 for the win, 2.5 for Splinter Cell Series so EndWar should use an original UE3 as his base.

But I definately think buying UE3 wasn't the best move, but it can't be that bad.:)
It's just sad that the game didn't came out with the Editor, now you got two proofs for one.
Vegas on UE3 and Splinter Cell: Conviction on 2.5.

Sir_Brizz
5th Jun 2008, 02:38 AM
I don't know about more recent Splinter Cell games, but the first two were based on UE2 (not 2.5).

Hyrage
5th Jun 2008, 03:31 AM
I don't know about more recent Splinter Cell games, but the first two were based on UE2 (not 2.5).
You are probably right, but I do not even remember what Chaos Theory was using, pretty good looking good if I remember lol, but never played the PC version of this one. Double Agent & Conviction are definately using 2.5 here again. To me, it's really impressive to use 2.5 at this stage (2008).

Cursed_Soul
30th Jun 2009, 05:23 AM
you can take spellborn of the list,
they are dead.

Sir_Brizz
30th Jun 2009, 10:57 AM
The list could use lots of editing :) I haven't kept up with this for UE3 at all.

Soulwax
8th Jul 2009, 03:34 PM
Medal of Honor Airborne
Brothers in Arms Hell's Highway

and..

That's it ;P


EDIT:Whoops, I thought we were supposed to list the UE games we owned, nvm.

Creavion
13th Jul 2009, 07:04 AM
Fireburst (Offroad/Funracer) already mentioned?

TheSpoonDog
22nd Oct 2009, 05:25 AM
You can add Stargate SG-1: The Alliance to the "unreleased" list...

...and FYI, Bioshock used UE2.5 (to my surprise).

Sir_Brizz
22nd Oct 2009, 11:06 AM
Bioshock uses UE2.5 and UE3.

Sjosz
23rd Oct 2009, 04:10 PM
Mass Effect
Mass Effect 2

Both UE3.

:eek:

Tom10320
30th Oct 2009, 03:21 PM
Destroy All Humans: Path of the Furon.

Uses UE3. I was surprised.

Leo(T.C.K.)
30th Oct 2009, 04:30 PM
Destroy All Humans: Path of the Furon.

Uses UE3. I was surprised.

What the hell is it?

AWW SNACK
31st Oct 2009, 02:02 AM
Bioshock uses UE2.5 and UE3.

I thought it was pure UE2.5. Did they start off with 2.5, then add 3 code when it became available?

Sir_Brizz
31st Oct 2009, 02:07 AM
Yes, they merged in almost all of the UE3 rendering code (thus why it looks like UE3).

AWW SNACK
31st Oct 2009, 03:58 AM
Yes, they merged in almost all of the UE3 rendering code (thus why it looks like UE3).

Ah. I remember thinking that Bioshock used pure UE3 when it first came out because of the rendering.

Tom10320
31st Oct 2009, 08:25 AM
What the hell is it?

You play an alien and you kill things. Hence, Destroy all Humans.

dinwitty
5th Oct 2010, 04:23 PM
I was scanning about the Uengine games, and whu, Bioshock is UE2.5. It probably is still UE2.5 with Ue3 rendering

http://forums.beyondunreal.com/image.php?u=58203&dateline=1234588268

that is a mask for UT3 but reminds me of a Nali