Weapon binds

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DaBeatard

Mr.How
Nov 20, 2002
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I was going through my 2K4 binds and came across a little issue. Here are the switchweapon binds-

switchweapon 0= Reedeemer, Ion Cannon
switchweapon 1= Shield
switchweapon 2= Assault
switchweapon 3= Spider Mines, Bio
switchweapon 4= Shock
switchweapon 5= Link
switchweapon 6= Mini
switchweapon 7= Flak, Sticky Mines
switchweapon 8= RL Avril
switchweapon 9= Sniper, LG
switchweapon 10= Translocator

In the Configurations Menu. Spider Mines, Sticky Mines, Sniper Rifle aren't listed as binds. So my question is, how do I bind individual weapons to a key? switchweapon 8 first selects the rl then it selects the AVRiL. What if I want the AVRiL first? I hope in the final version I can bind each weapon seperately.

Also, 'Next Inventory Item' in the key config menu is listed twice.
 

Loibisch

The Odd Member
Jan 3, 2000
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To bind weapons separately, use this (UT2003 weapons only...):

GetWeapon XWeapons.ShieldGun
GetWeapon XWeapons.AssaultRifle
GetWeapon XWeapons.BioRifle
GetWeapon XWeapons.LinkGun
GetWeapon XWeapons.ShockRifle
GetWeapon XWeapons.Minigun
GetWeapon XWeapons.FlakCannon
GetWeapon XWeapons.RocketLauncher
GetWeapon XWeapons.SniperRifle
GetWeapon XWeapons.TransLauncher

GetWeapon XWeapons.BallLauncher
GetWeapon XWeapons.Painter
GetWeapon XWeapons.Redeemer
 
Last edited:

Loibisch

The Odd Member
Jan 3, 2000
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It doesn't include the new weapons...there's a way to get them, too, if you know the classnames. I don't (yet), so if anyone figures out the Spider Mines, Avril and Grenade Launcher (all of them probably blatantly obvious) just post them here :)
 

SlayerDragon

LLLLLLLLLLLLLLLLLADIES
Feb 3, 2003
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/me waits til he gets home so he can try and strip the code from the .u files and perhaps figure out the weapon names...