I assume it was from someone swimming?!?
Code:
Critical: appError called:
Critical: INFc_CHSoldier EAS-INF-DS-HotZone.INFc_CHSoldier108 (Function INF_Core.INFc_SMaleBase.INFGetAnimGroup:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (INFc_CHSoldier EAS-INF-DS-HotZone.INFc_CHSoldier108, Function INF_Core.INFc_SMaleBase.PlayerSwimming.ZoneChange)
Critical: ULevel::SetActorZone
Critical: ULevel::MoveActor
Critical: AActor::moveSmooth
Critical: UObject::ProcessEvent
Critical: (INFc_CHSoldier EAS-INF-DS-HotZone.INFc_CHSoldier108, Function INF_Core.INFc_SMaleBase.PlayerSwimming.ZoneChange)
Critical: ULevel::SetActorZone
Critical: ULevel::MoveActor
Critical: AActor::moveSmooth
Critical: UObject::ProcessEvent
Critical: (INFc_CHSoldier EAS-INF-DS-HotZone.INFc_CHSoldier108, Function INF_Core.INFc_SMaleBase.PlayerSwimming.ZoneChange)
***removed Repeated Errors***
Critical: ULevel::SetActorZone
Critical: ULevel::MoveActor
Critical: AActor::moveSmooth
Critical: UObject::ProcessEvent
Critical: (INFc_CHSoldier EAS-INF-DS-HotZone.INFc_CHSoldier108, Function INF_Core.INFc_SMaleBase.INFServerMove)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor INFc_CHSoldier108)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/11/04 20:42:49