UT & processor

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Lemoni

The Philosapher
Feb 17, 2001
628
0
0
members.lycos.co.uk
help i made an gunn which is just a reskined gun but when run after a while ut locks up and the prcessor is ocupied meaning RESET computer is the only way around. once i have reset and viewed UT's log i find over 3 dozenScriptWarning: GoldP99 Autoplay.GoldP4 (Function newax.axpistol.Tick:0021) Accessed None help whats going wrong?
 

Lemoni

The Philosapher
Feb 17, 2001
628
0
0
members.lycos.co.uk
thanks itsAccessed None
Probably the most common error message in the log file. This error occurs whenever lines like

Owner.SetPhysics(PHYS_Falling);
i = Owner.LifeSpan;are executed and Owner is set to None.

there are several of these = none how do i fix these? Very old noob
 
Last edited:

[SAS]Solid Snake

New Member
Jun 7, 2002
2,633
0
0
40
New Zealand
www.digitalconfectioners.com
Well, do an if check first to see if Owner doesn't equal none. If it does equal none then it won't execute the code.

Code:
if(Owner != None)
{
  Owner.SetPhysics(PHYS_Falling);
  i = Owner.LifeSpan;
}

These checks are very neccessary in making sure access nones are kept at bay.